Search found 12 matches
- Sun Aug 14, 2016 1:15 pm
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 76072
Re: how to "action" when monster dies.
-- replace <monsterId> and replace <dialog function> with the name of your called function in quotes. <monster_Id>.monster:addConnector('onDie', self.go.id, <dialog function>) <warden_1>.monster:addConnector('onDie', self.go.id, <"function die">) Based on your example, this is how it shou...
- Sun Aug 14, 2016 11:39 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3428725
Re: Ask a simple question, get a simple answer
Here: (not sure what you meant by "eart") Earth **Requires Earth [magic] or something** BTW: Howl3r is posting questions in both the LoG1 and LoG2 threads; but which game? (It affects the answers) Oh f**k. Yeah thanks for noting me. I have been looking just through the internet for guides...
- Sun Aug 14, 2016 1:10 am
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 76072
Re: how to "action" when monster dies.
So technically it would be always a different enemy, but they all would have last words when they die. Basically I guess knowing how the "onDie" script works would make this a lot easier :) Do they have Individual last words, or would they all just say the same thing? Ondie() works two wa...
- Sun Aug 14, 2016 12:04 am
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 76072
Re: how to "action" when monster dies.
So technically it would be always a different enemy, but they all would have last words when they die. Basically I guess knowing how the "onDie" script works would make this a lot easier :) Do they have Individual last words, or would they all just say the same thing? Ondie() works two wa...
- Sat Aug 13, 2016 9:24 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3428725
Re: Ask a simple question, get a simple answer
Is there a way to fiddle with timers and stuff so that I can make an enemy respawn in case it is not killed in given time?
- Sat Aug 13, 2016 9:01 pm
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 76072
Re: how to "action" when monster dies.
So I have a problem. My "action" for the monster is (when it dies) that is says something. I have knowledge of the hudPrint and stuff (sure a full code is always nicer as then I have no problems with making it and I can study it from there easier), but how do I make it connected, so that ...
- Sat Aug 13, 2016 8:47 pm
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 76072
Re: how to "action" when monster dies.
Hello! It's me the one person everyone hates because I don't understand anything xP So I have a problem. My "action" for the monster is (when it dies) that is says something. I have knowledge of the hudPrint and stuff (sure a full code is always nicer as then I have no problems with making...
- Sat Aug 13, 2016 8:35 pm
- Forum: Modding
- Topic: Useful scripts repository
- Replies: 105
- Views: 266474
Re: Useful scripts repository
Welp I am an idiot xDTHOM wrote:You can't do this with standard-commands. You have to write a print-text-on-screen-function by your own. But out of the hat I have no solution how to do that...
hudPrint has a given time.
Thank you so much though!

- Sat Aug 13, 2016 7:43 pm
- Forum: Modding
- Topic: Useful scripts repository
- Replies: 105
- Views: 266474
Re: Useful scripts repository
everything you write in a script-object is is executed at game beginning what you want is function abdcdefg hudPrint("example") end Now you can connect the trigger with the script-entety and choose from the drop-down-menu on the right the name of the function you meant. In this case "...
- Sat Aug 13, 2016 7:25 pm
- Forum: Modding
- Topic: Useful scripts repository
- Replies: 105
- Views: 266474
Re: Useful scripts repository
Post on-screen text with a character's name : local name1 = party:getChampion(1):getName() hudPrint("You know "..name1..", you are an incredibly effective adventurer!") COMMENT EDITED: I'm not sure if this is where to ask a question, but I have a little problem. I am not using t...