Thanks for all that, I have the Windows version and have a dual boot setup but prefer to use Ubuntu, would be nice to be able to have everything working in the one OS, guess it's not as easy as I thought.
May have to use Steamplay, as I guess that would solve the sound issues.
Search found 72 matches
- Wed Sep 21, 2022 10:41 am
- Forum: Grimrock 1 Discussion
- Topic: LOG Linux Native Verson Question
- Replies: 2
- Views: 6057
- Wed Sep 21, 2022 2:46 am
- Forum: Grimrock 1 Discussion
- Topic: LOG Linux Native Verson Question
- Replies: 2
- Views: 6057
LOG Linux Native Verson Question
I have Ubuntu 18.04, if I get the native Linux version of LOG for Steam, will all the custom dungeons work like they do on the PC version?
- Mon Sep 19, 2022 5:03 am
- Forum: Custom Dungeons
- Topic: Blood Moon
- Replies: 75
- Views: 110777
Re: Blood Moon
Any news on when this will be completed or have you given up on it?
- Thu Jun 06, 2019 12:53 am
- Forum: Modding
- Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
- Replies: 550
- Views: 763368
Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Just finished it, an epic game, the puzzles were fun but not outrageously hard if you read all the scrolls and notes. Killing the Cube took a few days, many many tries, but got there in the end. Jolly good show chaps!
Re: Allies???
I'm in fact working on this exact thing this past week in my own game. in all projectile or melee attacks I send the attacker id, and it checks for teams and "rivals" (who has been hit by who) to see where to direct next attacks. It's fun to see monster turn on each other! :twisted: I sti...
Re: Allies???
when DOOM came out in 1993 it soon became apparent that certain monsters would react to friendly fire, not all, but certain would "turn on" other monsters who caught them in cross fire you do see unintentional crossfire in LOG2 e.g a common one is the small herder who will often pump out ...
- Sat Mar 02, 2019 9:32 am
- Forum: Modding
- Topic: champion skill points
- Replies: 12
- Views: 21125
Re: champion skill points
I have created a puzzle where the champions need to cast a fireball and frost bolt in order to escape. when they arrive, if they don't have enough skill in either, a button is created that uses the 'trainSkill' command to boost their fire and ice skills so they can make the spells. Why not create a...
- Tue Feb 12, 2019 10:36 pm
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 93458
Re: [MOD] The Return of the Dark Lord
I like the mod also but stuck at Lvl. 4 In the room "target shooting" i was able to open the wall to the second room. But now i got no clue to step forward Target shooting is the name of the game. You will see a Daemon Head on the wall in each of the rooms, try target shooting a spell at ...
- Wed Feb 06, 2019 4:33 am
- Forum: Modding
- Topic: Scripting Experts: Is This Possible?
- Replies: 7
- Views: 12317
Re: Scripting Experts: Is This Possible?
Here is a working spell, and spell_scroll item. defineSpell{ name = "recharge_fireblade", uiName = "Recharge Fireblade", skill = "fire_magic", level = 5, runes = "ADE", manaCost = 50, onCast = function(champion, X, Y, direction, skill) for slot = 7,8 do local...
- Wed Feb 06, 2019 12:01 am
- Forum: Modding
- Topic: Scripting Experts: Is This Possible?
- Replies: 7
- Views: 12317
Re: Scripting Experts: Is This Possible?
I haven't tried this, but maybe you could use http://www.grimrock.net/modding_log1/scripting-reference/ Champion:getItem(slot) Champion:removeItem(slot) Champion:insertItem(slot, item) Thanks for the advice, I looked at that and it's beyond my limited scripting knowledge so I'm likely going with pu...