Amazing -- brings a tear of joy to my eye...Post you new textures in this thread and tell me what kind of weapon you want for him and I will do my best to do it for you. In the meantime I will make full plated knight with 2H sword - for DM and CSB remakes etc...
Search found 157 matches
- Fri Oct 04, 2013 4:50 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 264173
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
- Tue Oct 01, 2013 7:09 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 264173
Re: [SOURCE] MONSTERS by Leki (Human Warrior 80%)
I think google translated that enough for me to understand - You still have to finish textures for clothes and other weapons??


- Tue Oct 01, 2013 5:08 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 264173
Re: [SOURCE] MONSTERS by Leki (Human Warrior 80%)
IS AH taking note of this?? Frickin AMAZING!! -
- Thu Aug 29, 2013 6:03 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 264173
Re: [SOURCE] MONSTERS by Leki (Human Bowman)
I was not happy with the old one Hey Leki - curious to know the specific areas you were unhappy with in the 'old' Footman? Comparing these two "monsters" is sorta ' apples and oranges ' to my eyes. I did really like both the old characters. The 'new' warrior - looks a lot more like a char...
- Mon Aug 19, 2013 8:34 pm
- Forum: Modding
- Topic: (Monster) My 1st monster repaint - "Green Ogre"
- Replies: 13
- Views: 13538
Re: (Monster) My 1st monster repaint - "Green Ogre"
So..... we can expect a Goblin Pack to be released soon?


- Mon Aug 19, 2013 4:58 pm
- Forum: Grimrock 2 Discussion
- Topic: Potential Adventuring Gear and Mechanics
- Replies: 25
- Views: 30027
Re: Potential Adventuring Gear and Mechanics
Not sure if this has been suggested anywhere or not yet: Area Dim/Darkness: I would like to have a dungeon editor object that can reduce lightsource brightness and/or range - AND can effect lightsources in the area - OR just those created/used by the party. This object could be 1x1 or 1x2 or 3x3 etc -
- Mon Aug 19, 2013 4:20 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 264173
Re: [SOURCE] MONSTERS by Leki (Human Bowman)
You see I'm begging you please. Begging you baby, begging on my bended knees on my knees. Saying "I can't wait, to see your footman tonight."
- Fri Aug 02, 2013 6:01 pm
- Forum: Modding
- Topic: Dungeon Master II Hex Margath Mountain
- Replies: 20
- Views: 20907
Re: Dungeon Master II Hex Margath Mountain
Hey LG -
Not sure if you have tried this but I have had to go into the main game setting - and turn down all the graphic options to build my .dat files.
I have a GTX670 and 16GB of main memory, and I still get the error. I think it related to how the software builds the file - .....
Not sure if you have tried this but I have had to go into the main game setting - and turn down all the graphic options to build my .dat files.
I have a GTX670 and 16GB of main memory, and I still get the error. I think it related to how the software builds the file - .....
- Mon Jul 29, 2013 12:43 pm
- Forum: Modding
- Topic: [WIP] Oriental Weapons Pack
- Replies: 28
- Views: 21992
Re: [WIP] Oriental Weapons Pack
Yes JW, very tempting -


- Sat Jul 27, 2013 3:23 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 557288
Re: Toorum's Dungeon
Actually i'm expecting an editor issue. It says "not enough memory blablabla" when i try to export the mod, and it crashes. I only have 10 levels, 2 are not even filled, and I get this. To work around it, I go into the game settings, and set all the graphic options and such to "low&q...