Search found 3 matches
- Sun Apr 22, 2018 8:15 pm
- Forum: Modding
- Topic: Internal timer in custom monster
- Replies: 0
- Views: 13325
Internal timer in custom monster
Is there a way to define a timer in a custom monster (clone object)? I'm trying to make a monster teleport every once in a while. End goal is to also make it spawn fake clones (1 hp, possibly less damage) when it teleports, but one thing at a time 
- Fri Jan 05, 2018 12:02 am
- Forum: Modding
- Topic: skeleton warrior á la darknut (immune to hits from front)
- Replies: 1
- Views: 4980
Re: skeleton warrior á la darknut (immune to hits from front
I found the onDamage function! however I still don't know how to check the direction the attack came from, so right now it's kind of useless :( I know that the damageTile() function has a direction so it should be possible, right? I mean, I'm guessing the onDamage hook is triggered by the damageTile...
- Thu Jan 04, 2018 10:24 pm
- Forum: Modding
- Topic: skeleton warrior á la darknut (immune to hits from front)
- Replies: 1
- Views: 4980
skeleton warrior á la darknut (immune to hits from front)
Ok, has anyone played the legend of zelda? I want to make an enemy immune to hits from the front, like a darknut, if that helps anyone. I haven't really found any helpfull functions in the scripting reference. Guessing the best way is a function activating if the enemy is hit, kind of like onDie if ...