I understand where you're coming from, and I happen to agree in general that it's good for puzzles to be in a small-ish area. All throughout Master Quest I had to make judgements what to keep, change, or get rid of from the original game, and in this case, I decided to change the three surrounding ...
Well, then they must be a lot more obvious and easier to find in the original game because whatever switches you flip, buttons you press or plates you walk on to get this puzzle to work, being that far removed from this room, there is no way that anybody could possibly know that they're connected to...
There are two other spots that you must grab Items from. They are FAR away, nothing to do with this section. Where the Items are grabbed is technically nearby, but you only get to them from very far away. One of them is in the dino lair, from the north. One of them is past the pillared hallway with...
Here are the exact steps, step by step, in the original version of Master Quest to get through this part of the dungeon. I have done it so many times I have it memorized. Step 1 - Teleport from the room with the altar and 3 puzzles to open teleporter to get to this room. Step 2 - Place a rock or som...
Okay, if you're referring to the 2 plates on the other side of the wall, you can't get to them because there is a locked door blocking them. The door only opens from the side I'm trying to get through that I can't because the walls don't open in order to get to that door. For what it's worth, the p...
Okay, if you're referring to the 2 plates on the other side of the wall, you can't get to them because there is a locked door blocking them. The door only opens from the side I'm trying to get through that I can't because the walls don't open in order to get to that door. For what it's worth, the pu...
I finally bit the bullet and made a short video. https://youtu.be/iAgPZ8c7JOE What am I doing wrong? I have watched countless videos and am doing the exact same thing. I vagely remember a similar road block with those walls not opening, either during the beta test or an early release version. I als...
Sorry for late reply. I tested the following and it worked in LoG1: onUseItem = function(self, champion) champion:damage(100000,"physical") return true end, Only problem is, the item is not working in the hands (with the champ pic) but in the equipment menu (and there also in both hands)....