Search found 3 matches
- Mon May 07, 2018 4:24 am
- Forum: Mod Creation
- Topic: Trying to activate Clickable:onClick() via script object.
- Replies: 6
- Views: 9823
Re: Trying to activate Clickable:onClick() via script object
Hate to be a buggy bumper, I already really appreciate your help! Do you happen to know anything about why fw_addHooks is throwing global nil inside defineObject?
- Mon May 07, 2018 4:15 am
- Forum: Mod Creation
- Topic: Trying to activate Clickable:onClick() via script object.
- Replies: 6
- Views: 9823
Re: Trying to activate Clickable:onClick() via script object
Dude, thank you! That just told me a ton about how the engine works. I've been just looking through all the asset files to get a glimpse but wasn't making a connection.(ba dum tsh) I look forward to becoming active in this community, I'm developing a nightmare designed to force the player to explore...
- Mon May 07, 2018 12:48 am
- Forum: Mod Creation
- Topic: Trying to activate Clickable:onClick() via script object.
- Replies: 6
- Views: 9823
Trying to activate Clickable:onClick() via script object.
Hello, I''m just getting into grim2 modding. I'm pretty familiar with lua, but it's not my forte as a programmer. I've searched for 12 hours before I broke down and asked this question, so I'm sorry if it's been solved before. I have the asset pack v2 and Jkos's amazing grim2 hook framework. One thi...