Search found 58 matches
- Sat Apr 15, 2023 11:12 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
I went back and cleaned up my last couple of secrets in arc after the hints bongobeat gave, leaving me with 316/318. One is the bugged secret in Xaafi temple, had no clue about the other one until these patchnotes - they mention a gravedigger weapon in the hive and a wrong secret list. Blue mountain...
- Tue Apr 11, 2023 7:26 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
Don't think you can miss the endings, besides doing nonsense like throwing away quest items. As for missable secrets/levels, there are 3 big ones that I know of/remember: 1. you need to get a wheel from the poet, which means listening to his poems when you first meet him. 2. During the bounty quest,...
- Tue Apr 11, 2023 4:08 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
Your character levels got to 75? Is there 1 ending or several endings? How long did it take for you to finish this mod? There's sort of 2 endings, but only one of them actually ends the mod, so you can do both one after the other. A bit higher than 75, about 230M total xp, with no humans. Of which ...
- Mon Apr 10, 2023 9:55 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
My complaint about the respawns isn't about the big setpiece encounters with a boss healthbar, those were pretty cool before they became too easy. It's about many regular levels spawning handfuls of enemies in previously cleared corridors which you then clear again the same way as before, repeat lik...
- Mon Apr 10, 2023 2:08 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
Here's my last save before entering the portal: https://ufile.io/brql937t . I tended to delete map markings after being done with a puzzle/level, so there's not much there, and nearly every item I have is in the inventory of one of the characters. And I did run Banaora's script once, so this save is...
- Mon Apr 10, 2023 11:57 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
Didn't answer any of those questions, but finished the other ending and all achievements. Overall a fascinating mod, and quite a bit of a mess. The best part is imo the polished well crafted environments and atmosphere (the well chosen stolen music helps a lot). The huge variety also helps keep the ...
- Sun Apr 09, 2023 11:35 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
Cleared out most of arc, got an ending and found a lot of stuff. No secret cleanup yet as didn't find the archives. At this point my total number of unresolved questions is down to a handful. 1. How to get into the arc armory? 2. How to get into silo A? 3. How to get into the forge of ix? 4. How to ...
- Sun Apr 09, 2023 10:39 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
2. That socket isn't here to put something in it, but rather pick up something from it. I will disable the clickable component by the way. Yes, I got the item from the socket, but the apparatus still detects a secret on that tile. And the map from obanyon shows a pair of pressure plates and shortcu...
- Sat Apr 08, 2023 11:50 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
- Sat Apr 08, 2023 6:28 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305739
Re: [MOD] Call Of House Hardabar
Only missing a handful of things before the barrier. 1. Most importantly, I'm not sure I've found the teleporter back the priest talks about. There was a room that might be it, but it looked inactive. 2. The secret at the end of the endless corridor. I noticed the socket accepts any item, but no clu...