Search found 5 matches
- Thu Nov 19, 2020 8:21 pm
- Forum: Custom Dungeons
- Topic: [MOD] The Guardians
- Replies: 184
- Views: 250590
Re: [MOD] The Guardians
Enchanting is broken in 2.0. I put gem + wormroot into materials, enchant scroll into "scroll" altar and tried multiple items with nothing happening.
- Wed Nov 18, 2020 4:53 pm
- Forum: Custom Dungeons
- Topic: [MOD] The Guardians
- Replies: 184
- Views: 250590
Re: [MOD] The Guardians
Can someone tell me how to solve the sh.ine of th. .t.z.ax.. puzzle? I don't understand what the numbers are supposed to mean. Are they supposed to correspond to the open or closed prison cell numbers? I just want to kill monster and explore the world, not play as Alan Turing solving the Enigma code.
- Mon Nov 16, 2020 1:49 pm
- Forum: Custom Dungeons
- Topic: [MOD] The Guardians
- Replies: 184
- Views: 250590
Re: [MOD] The Guardians
Without spoiling the exact location for me, can someone tell me which direction should I start going (cursed coast,mines, etc) if I want to find gunpowder weapons? I assume the repeater is a late game weapon so I assume it is nowhere near the starting areas but what about the dragonbreath revolver a...
- Sun Jan 12, 2020 12:08 am
- Forum: Gameplay Hints
- Topic: So how does protection actually work?
- Replies: 9
- Views: 33389
Re: So how does protection actually work?
Nice, this is the perfect explanation, thank you! Though I wish that I could have read your post during the release of Grimrock 2.
It is so annoying how so much false info about game mechanics gets spread around and the "0.5-1.5" protection BS turns up in multiple Google searches.

It is so annoying how so much false info about game mechanics gets spread around and the "0.5-1.5" protection BS turns up in multiple Google searches.
- Sat Jan 11, 2020 7:01 pm
- Forum: Gameplay Hints
- Topic: So how does protection actually work?
- Replies: 9
- Views: 33389
So how does protection actually work?
I've read it is 0.5 to 1.5 of protection value but when you play on hard difficulty this is easily debunked. It is realistically more like 10% to 20% of the protection value, but there seem to be extra mechanics at play here. I've tested this by giving myself absurd health using console commands and...