Search found 61 matches
- Thu Jun 22, 2023 9:44 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
I apologize for what I write here! This message is for an Internetprimate user from nexusmods.com who is stuck on Call Of House Hardabar and can't find help! Internetprimate try looking at the first post here: http://www.grimrock.net/forum/viewtopic.php?f=23&t=18529 Perhaps this is still relevan...
- Tue Apr 11, 2023 3:51 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
bongobeat hello!!! Might come in handy for another update!! I was reminded here by my compatriots: In the mine, the weight of the stones (with letters) does not correspond to the actual weight, it can be seen by the total load, if you place the stone in the inventory! The one that 10.0 actually weig...
- Thu Apr 06, 2023 6:04 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
About that secret in the blag flag, I think I will add it as a secret in the next version, which will be coming soon. Hi! Unfortunately I don't have enough time to get further acquainted with your project, but I will definitely come back to it!!!! As an update is being prepared, I would like to sha...
- Sun Apr 02, 2023 1:52 pm
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 581
- Views: 490236
Re: Journey to justice
Hello, I wonder if anyone can help me as I am stuck in the swamp in Journey to justice. I am at a face that the message reads; Let the Daemon drink something noxious if you please. it's probably a poison potion! I have tried everything in my infantry to no avail. Also I find it very hard to navigat...
- Thu Mar 16, 2023 9:23 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
Did you buy deregable tools? I'm still sparing money in the hope that tools might be cheaper in stores farther away!!!
- Thu Mar 16, 2023 9:18 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
No, not from the airship, but not far from it in one of the buildings!
- Thu Mar 16, 2023 8:21 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
- Wed Mar 08, 2023 4:31 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
Thanks, that's what I'll do, go doo in Zo!
You were able to disable the teleporter in "Tannhauser Stronghold Basement"! Coordinates 16.27 blocking the way to the secret?????
You were able to disable the teleporter in "Tannhauser Stronghold Basement"! Coordinates 16.27 blocking the way to the secret?????
- Wed Mar 08, 2023 2:47 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
- Wed Mar 08, 2023 7:38 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 1006
- Views: 305753
Re: [MOD] Call Of House Hardabar
Hmmm! Rite of the Moon how to understand it? Or will there be a clue later?
I just don't understand anything about rituals!
I just don't understand anything about rituals!
