Search found 15 matches
- Wed Oct 22, 2014 2:27 pm
- Forum: Grimrock 2 Discussion
- Topic: Late game wizards
- Replies: 16
- Views: 15874
Re: Late game wizards
I see your point, but I must disagree. two fighters (three or four either) : even if you choose heavy weapon for both there are enough epic item to share. two (or more but that may be a non sense) ranged character : one with bow and one with blow pipe, then with crossbow and you can still keep shuri...
- Wed Oct 22, 2014 10:51 am
- Forum: Grimrock 2 Discussion
- Topic: Late game wizards
- Replies: 16
- Views: 15874
Re: Late game wizards
Clearly you're doing something wrong if you're ever running out of mana. Throughout the entire game on both of my playthroughs (one on normal with a wizard and alchemist, and once on hard with a battlemage and no alchemist), I was successfully capable of keeping 20+ mana potions on my mage at all t...
- Tue Oct 21, 2014 11:51 am
- Forum: Grimrock 2 Discussion
- Topic: Late game wizards
- Replies: 16
- Views: 15874
Re: Late game wizards
Didn't read everyone's post so sorry if I repeat something someone else said. 1st, mages can do AoE damage. Not only can they hit all 4 enemies in a square, but they can also hit multiple groups of enemies (with ice shards specifically). Because you can hit all 4 enemies in a tile, you will do WAY ...
- Thu Apr 19, 2012 11:30 am
- Forum: Grimrock 1 Discussion
- Topic: Not without my spellbook
- Replies: 15
- Views: 14793
Re: Not without my spellbook
It appear that each class got 4 specialisations (ex: fire / frost / lightning / earth for a mage) and each spec add points in a player capacity. For fire this is strengh. IMHO this is a limitation of the skill system, but modifying this means redo everything. Edit: In fact no, that doesn't mean redo...
- Wed Apr 18, 2012 4:42 pm
- Forum: Grimrock 1 Discussion
- Topic: Lizard rogue gains less xp?
- Replies: 6
- Views: 7642
Re: Lizard rogue gains less xp?
Nope, you understand well 

- Wed Apr 18, 2012 3:08 pm
- Forum: Grimrock 1 Discussion
- Topic: Lizard rogue gains less xp?
- Replies: 6
- Views: 7642
Re: Lizard rogue gains less xp?
In fact, when you kill a mob, only the members of your party that hit it gain the full XP reward.
Others gain only 50%. That works for every characters, not only rogues.
hope it can helps.
Others gain only 50%. That works for every characters, not only rogues.
hope it can helps.
- Wed Apr 18, 2012 10:37 am
- Forum: Grimrock 1 Discussion
- Topic: What was your favorite moment in the game?
- Replies: 18
- Views: 14637
Re: What was your favorite moment in the game?
There is no lack of equipement for rogue. There is plenty of. No problem to create and equip a team of four rogues.
- Wed Apr 18, 2012 10:19 am
- Forum: Grimrock 1 Discussion
- Topic: Average Age ...
- Replies: 199
- Views: 160680
- Tue Apr 17, 2012 4:14 pm
- Forum: Grimrock 1 Discussion
- Topic: DEX, STR and such.
- Replies: 10
- Views: 15768
Re: DEX, STR and such.
Skills are more complex than just increasing the damage with a weapon. Practicing with a dagger does not only make you better at wielding a dagger but it also makes you faster and helps in dodging blows (= dex increment). Swinging a heavy mace is a physical exercise (= vitality increment). Practici...
- Sat Apr 14, 2012 3:52 pm
- Forum: Grimrock 1 Discussion
- Topic: Magic is too cumbersome...
- Replies: 109
- Views: 94249
Re: Magic is too cumbersome...
The runes in Grimrock seem to derive from Stonekeep; (though they could be independently invented, it still existed in the earlier game). http://i271.photobucket.com/albums/jj125/Gizmojunk/sk_23161.jpg I think the system is fine, but I would prefer it is the 'keypad' saved it's state and merely ref...