Search found 3 matches
- Mon Apr 16, 2012 3:09 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 121092
Re: Reverse engineering (was:Temporary modding) thread
I just want to point out that some core interfaces for lua have there source available in the libs folder, and that we should be able to basically recode every lua file just looking at the bytecode(thou this would be a approch I don't like). I want to ask Almost Human, if they could lock up the load...
- Mon Apr 16, 2012 7:33 am
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 121092
Re: Temporary modding thread
to dump the keytables just use var = io.open("filename", "w") and then var:write() and var:close. My lua is quite rusty could someone write a script which dumps all key tables recursively from _G?
- Sun Apr 15, 2012 2:39 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 121092
Re: Temporary modding thread
finally found out how to enter developer mode(with map editor!) 1. download the console.lua and put it in the Grimrock folder 2. Open the console by § 3. enter config["developer"]=true 4. enter config:apply() edit: okay after looking at the bytecode of MapEditor.lua you can't realy do much...