Search found 900 matches
- Fri Jun 13, 2025 2:50 pm
- Forum: Info
- Topic: New forum theme! Report issues.
- Replies: 12
- Views: 24957
Re: New forum theme! Report issues.
There's an issue with the white pages appearing - for example I could not log in. I had to click REGISTER (that page appeared) and then clicked LOGIN from there and I was able to get in. I've let the Admins know, so hopefully it's fixed soon. Thanks to 2498billb for reaching out to me and letting m...
- Thu Dec 26, 2024 2:19 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3544165
Re: Ask a simple question, get a simple answer
Works for me.
If you upload a test dungeon to Nexusmods, we can try to reproduce the error.
Merry Christmas!
- Tue Dec 24, 2024 11:08 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3544165
Re: Ask a simple question, get a simple answer
But this causes an exception saying addItem requires an ItemComponent: e.surface:addItem(spawn(item).item) What's the value of the "item" variable? If the "item" variable has the wrong value, then the spawned entity will not have an item component. Maybe add a "print(item)&...
- Wed Dec 11, 2024 2:32 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3544165
Re: Ask a simple question, get a simple answer
Hi Eleven WarriorEleven Warrior wrote: ↑Wed Dec 11, 2024 6:30 am Hi guys. I need a weapon that attacks under water. I think I saw one here in the forums. Thank you for help

Could you be more specific, e.g. by explaining why you don't just add the "aquatic" trait to the Item component?
- Sun Nov 10, 2024 7:16 pm
- Forum: Custom Dungeons
- Topic: Seven Crystal Of Arboreria - LoG2 mod - WIP
- Replies: 22
- Views: 10502
- Sun Oct 27, 2024 10:42 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3544165
Re: Ask a simple question, get a simple answer
Isaac, the link you posted "works" (this link): https://www.grimrock.net/modding/grimrock-2-asset-pack/ The "Modding and Asset Usage Terms" link and the "Model and Animation File Formats" within that link work, but the "Download Grimrock 2 Asset Pack (250 MB)"...
- Sat Oct 12, 2024 5:18 pm
- Forum: Custom Dungeons
- Topic: [MOD] A Test of True Heroism Lost Lands of Lemuria v1.9
- Replies: 12
- Views: 8196
Re: [MOD] A Test of True Heroism Lost Lands of Lemuria v1.9
I tried to use the "img" tag to show images but it doesn't work, or i don't know how to use it ^^', sorry, i've just inserted the links to images, thank you again for your patience ^^ The "img" tag needs the .jpg link [img]https://i.ibb.co/HgDJpQV/hall1.jpg[/img] This example do...
- Fri Sep 27, 2024 2:34 pm
- Forum: Custom Dungeons
- Topic: Seven Crystal Of Arboreria - LoG2 mod - WIP
- Replies: 22
- Views: 10502
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
I've changed the thread title, hope you don't mind 

- Sat Sep 21, 2024 9:20 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3992
- Views: 3544165
Re: Ask a simple question, get a simple answer
You can list an entity's components with GameObject:componentIterator()
https://github.com/JKos/log2doc/wiki/Ob ... gameobject
- Fri Jun 28, 2024 10:13 pm
- Forum: Modding
- Topic: Global functions?
- Replies: 1
- Views: 4022
Re: Global functions?
Global functions? That's your question? You want to make global functions? You want to know what are the global functions that the scripting system has? Can you be more specific? Why be specific when you can just post two words, and let other people figure out what you might mean? I suspect he does...