Search found 26 matches
- Sat Oct 27, 2012 12:44 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672462
Re: [WIP] Grimrock Model Tookit
Just spotted little bug. GMT is crashing when you press node update button, while no model is presented.
- Wed Oct 24, 2012 8:12 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 335170
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
How you will make secrets?
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.
- Mon Oct 22, 2012 11:56 am
- Forum: Modding
- Topic: I only have Daemon Eyes for you!
- Replies: 29
- Views: 22202
Re: I only have Daemon Eyes for you!
In my theory this could be something like: onPickuUp destroy picked item and place new (same as before) item into slot.
- Sat Oct 20, 2012 11:33 pm
- Forum: Modding
- Topic: Custom textures for items/props
- Replies: 53
- Views: 48050
Re: Custom textures for items/props
Wow these are very good, high quality and professional textures.
- Thu Oct 18, 2012 11:27 pm
- Forum: Modding
- Topic: [ASSET] Huder's custom assets
- Replies: 23
- Views: 26126
Re: [ASSET] Huder's custom assets
This shield was designed on paper by my friend when he was bored in class room
i took this and made as Grimrock item.

- Thu Oct 18, 2012 10:50 pm
- Forum: Modding
- Topic: [ASSET] Huder's custom assets
- Replies: 23
- Views: 26126
- Thu Oct 18, 2012 8:28 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 322460
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
It could be transparent skeleton ghost that will spawn behind youcrisman wrote:AH, that's disgusting
It would be cool if after taking the gem the skeleton rises and attacks you.

- Thu Oct 18, 2012 4:17 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 322460
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
How about to make logical item which will choose a random 'normal' item from the table when picked?
If it is possible that would be great looting script for your corpse
If it is possible that would be great looting script for your corpse

- Tue Oct 16, 2012 6:17 pm
- Forum: Modding
- Topic: [WIP] Mine Tileset
- Replies: 119
- Views: 120994
Re: [WIP] Mine Tileset
How do you deal with broken tangent space?
My shadows are not looking as awesome as yours.
My shadows are not looking as awesome as yours.
- Tue Oct 16, 2012 9:38 am
- Forum: Modding
- Topic: [ASSET] Huder's custom assets
- Replies: 23
- Views: 26126
Re: [ASSET] Huder's custom assets
These look cool. What programs are you using? Blender - modeling ( and sometimes for backing normal maps ) Paint.Net - textures ( it can open and save .dds natively ) GMT - converting into .model ShaderMap - generating normal and spec maps. Some monsters may clip through the bookcase. One solution ...