Search found 4 matches
- Sat Oct 18, 2014 4:16 am
- Forum: Gameplay Hints
- Topic: [SPOILERS] Potions Compendium 1.0
- Replies: 2
- Views: 6771
Re: [SPOILERS] Potions Compendium 1.0
Sweet, thanks. I'll add that.
- Sat Oct 18, 2014 4:04 am
- Forum: Gameplay Hints
- Topic: [SPOILERS] Potions Compendium 1.0
- Replies: 2
- Views: 6771
[SPOILERS] Potions Compendium 1.0
Swiping the title from the Spell Compendium, (thanks, people), here is the Potion Compendium. I also really don't think it's complete. Herbs (how they appear in alchemy menu) Blooddrop Cap, Etherweed, Mudwort Falconskyre, Darkmoss, Crystal Flower Single Herb Potions Health Potion - 1x Blooddrop Cap ...
- Tue Oct 23, 2012 4:56 am
- Forum: Modding
- Topic: [MOD] TLC book 2 spells added
- Replies: 175
- Views: 164805
Re: [MOD] The Lost Continent Book 1 beta released
Quick question - where do the bug reports for this mod go?
- Sat Apr 28, 2012 2:44 pm
- Forum: Modding
- Topic: Extracting and enabling the console
- Replies: 120
- Views: 180097
Re: Extracting and enabling the console
New to these forums, hello all.
Following the instructions from Darklord, I;
Installed Python.
Ran grimrock_console.py in command prompt.
Loaded game, muted music, pressed shift+~, and voila, console! Worked first time.
Thanks, people. (Now off to compile item list...)
Following the instructions from Darklord, I;
Installed Python.
Ran grimrock_console.py in command prompt.
Loaded game, muted music, pressed shift+~, and voila, console! Worked first time.
Thanks, people. (Now off to compile item list...)