Search found 74 matches
- Fri Oct 24, 2014 8:43 am
- Forum: Creative Corner
- Topic: Legend of Grimrock: Destiny's Chance.
- Replies: 240
- Views: 502301
Re: Legend of Grimrock: Destiny's Chance.
I, too, have been reading your story since you started, but I mostly prefer lurking in the shadows.. Anyways, couldn't agree more with AnnElfwind, amazing. I just love the characters. I've actually been considering the possibility of writing my own fan fiction, but I haven't found time for it yet. M...
- Tue Oct 21, 2014 12:33 pm
- Forum: Grimrock 2 Discussion
- Topic: Challenge run?
- Replies: 0
- Views: 2523
Challenge run?
I started yesterday a run with 4 wizards: Lizardman: Poison and Alchemy, Poison Immunity and Strong Mind Ratling: Water and Concentration, Aura and Strong Mind Human: Air and Concentration, Fast Learner and Strong Mind Minotaur: Fire and Concentration, Aura and Strong Mind I put as many point into w...
- Thu Sep 25, 2014 11:46 am
- Forum: Grimrock 2 Discussion
- Topic: Grimrock2 merchandice?
- Replies: 4
- Views: 5785
Grimrock2 merchandice?
Were you planning to add more merchandice after the game comes out?
I would just love to have a grimrock2 calendar for year 2015..
I would just love to have a grimrock2 calendar for year 2015..

- Tue Jun 03, 2014 7:01 pm
- Forum: Modding
- Topic: [HELP]reset level?
- Replies: 9
- Views: 9595
Re: [HELP]reset level?
You could also make an exact copy of the replayable area and teleport the player there instead.. unless the replayable area is insanely huge, like the whole dungeon.
- Sat Apr 19, 2014 10:53 am
- Forum: Modding
- Topic: boosting a stat only for a short while?
- Replies: 0
- Views: 2528
boosting a stat only for a short while?
Hi, It's been some time from modding, so I'm a bit rusty :) I would like to make a consumable item that boosts one stat (in this case, evasion) for a short while. So the boost should wear off after a set number of seconds. What would be the most elegant way of doing this? I quess one way would be th...
- Wed Apr 09, 2014 4:15 pm
- Forum: Grimrock 2 Discussion
- Topic: New monster proposals
- Replies: 51
- Views: 64768
Re: New monster proposals
I would love to see some different and neutral behavior from monsters. DM2 had loads of these, making each monster/creature encounter unique and different. Like the Thorn Beasts walking around and chewing grass, then hitting you if you get in the way or become agressive if you attack or bug them to...
- Thu Feb 27, 2014 12:15 pm
- Forum: Grimrock 2 Discussion
- Topic: Achievement Suggestions
- Replies: 4
- Views: 6730
Re: Achievement Suggestions
Archmage: Have one mage master all the elements (and it would be doable, since the skill trees are much shorter now, according to AH's blogpost) EDIT: I hope there aren't too many useless achievements like "Finish the tutorial", "Kill your first enemy" or "Gain a level up&q...
- Fri Feb 14, 2014 9:38 pm
- Forum: Grimrock 2 Discussion
- Topic: New monster proposals
- Replies: 51
- Views: 64768
Re: New monster proposals
Indeed, like a giant boss snake that zig-zags around the level..Neikun wrote:In addition to that, monsters larger than one square would be pretty neat.

- Sat Feb 01, 2014 9:43 am
- Forum: Grimrock 2 Discussion
- Topic: Any hints on the new class?
- Replies: 17
- Views: 20665
Re: Any hints on the new class?
The problem is, that the existing classes, rogue, mage and fighter are kinda the "holy trinity" of rpg classes. No matter what the new class is, it is either a variation from one of these or some sort of mixture of them. Monk -> Mage with a spice of Fighter (unarmed/staff combat) Knight ->...
- Wed Jan 29, 2014 7:17 am
- Forum: Grimrock 2 Discussion
- Topic: Ideas about Grimrock 2
- Replies: 71
- Views: 82304
Re: Ideas about Grimrock 2
No, I caught that part too. I also like that concept, although I feel it shouldn't be a linear relationship. Only when you get really low on food should you start losing strength I think. By the way the previous comment of mine you quoted was referring to the line where you mentioned how people sto...