Search found 74 matches

by uggardian
Fri Oct 24, 2014 8:43 am
Forum: Creative Corner
Topic: Legend of Grimrock: Destiny's Chance.
Replies: 240
Views: 502301

Re: Legend of Grimrock: Destiny's Chance.

I, too, have been reading your story since you started, but I mostly prefer lurking in the shadows.. Anyways, couldn't agree more with AnnElfwind, amazing. I just love the characters. I've actually been considering the possibility of writing my own fan fiction, but I haven't found time for it yet. M...
by uggardian
Tue Oct 21, 2014 12:33 pm
Forum: Grimrock 2 Discussion
Topic: Challenge run?
Replies: 0
Views: 2523

Challenge run?

I started yesterday a run with 4 wizards: Lizardman: Poison and Alchemy, Poison Immunity and Strong Mind Ratling: Water and Concentration, Aura and Strong Mind Human: Air and Concentration, Fast Learner and Strong Mind Minotaur: Fire and Concentration, Aura and Strong Mind I put as many point into w...
by uggardian
Thu Sep 25, 2014 11:46 am
Forum: Grimrock 2 Discussion
Topic: Grimrock2 merchandice?
Replies: 4
Views: 5785

Grimrock2 merchandice?

Were you planning to add more merchandice after the game comes out?
I would just love to have a grimrock2 calendar for year 2015.. :)
by uggardian
Tue Jun 03, 2014 7:01 pm
Forum: Modding
Topic: [HELP]reset level?
Replies: 9
Views: 9595

Re: [HELP]reset level?

You could also make an exact copy of the replayable area and teleport the player there instead.. unless the replayable area is insanely huge, like the whole dungeon.
by uggardian
Sat Apr 19, 2014 10:53 am
Forum: Modding
Topic: boosting a stat only for a short while?
Replies: 0
Views: 2528

boosting a stat only for a short while?

Hi, It's been some time from modding, so I'm a bit rusty :) I would like to make a consumable item that boosts one stat (in this case, evasion) for a short while. So the boost should wear off after a set number of seconds. What would be the most elegant way of doing this? I quess one way would be th...
by uggardian
Wed Apr 09, 2014 4:15 pm
Forum: Grimrock 2 Discussion
Topic: New monster proposals
Replies: 51
Views: 64768

Re: New monster proposals

I would love to see some different and neutral behavior from monsters. DM2 had loads of these, making each monster/creature encounter unique and different. Like the Thorn Beasts walking around and chewing grass, then hitting you if you get in the way or become agressive if you attack or bug them to...
by uggardian
Thu Feb 27, 2014 12:15 pm
Forum: Grimrock 2 Discussion
Topic: Achievement Suggestions
Replies: 4
Views: 6730

Re: Achievement Suggestions

Archmage: Have one mage master all the elements (and it would be doable, since the skill trees are much shorter now, according to AH's blogpost) EDIT: I hope there aren't too many useless achievements like "Finish the tutorial", "Kill your first enemy" or "Gain a level up&q...
by uggardian
Fri Feb 14, 2014 9:38 pm
Forum: Grimrock 2 Discussion
Topic: New monster proposals
Replies: 51
Views: 64768

Re: New monster proposals

Neikun wrote:In addition to that, monsters larger than one square would be pretty neat.
Indeed, like a giant boss snake that zig-zags around the level.. :)
by uggardian
Sat Feb 01, 2014 9:43 am
Forum: Grimrock 2 Discussion
Topic: Any hints on the new class?
Replies: 17
Views: 20665

Re: Any hints on the new class?

The problem is, that the existing classes, rogue, mage and fighter are kinda the "holy trinity" of rpg classes. No matter what the new class is, it is either a variation from one of these or some sort of mixture of them. Monk -> Mage with a spice of Fighter (unarmed/staff combat) Knight ->...
by uggardian
Wed Jan 29, 2014 7:17 am
Forum: Grimrock 2 Discussion
Topic: Ideas about Grimrock 2
Replies: 71
Views: 82304

Re: Ideas about Grimrock 2

No, I caught that part too. I also like that concept, although I feel it shouldn't be a linear relationship. Only when you get really low on food should you start losing strength I think. By the way the previous comment of mine you quoted was referring to the line where you mentioned how people sto...