Search found 35 matches
- Sun Nov 04, 2012 12:29 am
- Forum: Modding
- Topic: New hero class and skills
- Replies: 4
- Views: 4504
Re: New hero class and skills
I don't have any idea to realise the cooldown of weapons manipulation, but the lightsource and expierence things sound possible(with a lot of work)
- Sun Nov 04, 2012 12:00 am
- Forum: Modding
- Topic: Throwable = false ?
- Replies: 10
- Views: 10286
Re: Throwable = false ?
I know a way. Timer and a script. Every tick of the timer, it calls the script to check your mouseItem. Saves the mouseitem to compare it with the previews mouseItem. If the estimated Mouseitem is not there and is not in the inventory, then set location of the item to the square of your party and pl...
- Sun Oct 28, 2012 4:00 am
- Forum: Modding
- Topic: The Tomb of Zarthos (released+Source)
- Replies: 47
- Views: 62453
Re: The Tomb of Zarthos (released+Source)
one hour and i got to the green hell. It is fun, I will defnetly finish it... at least once.
Nice thing is, rushing throu the dungeon with the original grimrock group ^^ fun.

Nice thing is, rushing throu the dungeon with the original grimrock group ^^ fun.
- Sat Oct 27, 2012 4:10 am
- Forum: Modding
- Topic: New hero class and skills
- Replies: 4
- Views: 4504
Re: New hero class and skills
Skills are just numbers the player understand, because a text describes it. So if we get the chance to rename it, we get the chance to create own skills, classes and so on. That would be nice 
But for all I now, not possible yet.
Everything else scripts do, can be alterated by script, items, etc.

But for all I now, not possible yet.
Everything else scripts do, can be alterated by script, items, etc.
- Fri Oct 26, 2012 3:05 am
- Forum: Modding
- Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
- Replies: 171
- Views: 156380
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
@Neikun: Thumbsup! Thats a lot of choises you give us.
- Sun Oct 21, 2012 1:07 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 322519
Shopping Alcove(Neikun, Batty and Crisman)
Hi everyone. I have an idea for a "shopping system" but I have only one of the skills needed. The other is to modify models and textures. How it works. You need at least one button, one text and two alcoves. One alcove displays the item to buy, the textbox gives you information about the i...
- Thu Oct 18, 2012 9:44 am
- Forum: Modding
- Topic: How do I use Champion:setPortrait(filename)
- Replies: 5
- Views: 5873
Re: How do I use Champion:setPortrait(filename)
Exactly that is what I tried Just tried this: CODE: SELECT ALL party:getChampion(1):setPortrait("mod_assets/portraits/dwarvenWarrior.tga") with a dwarvenWarrior.dds file I created in GIMP and it worked. Yes, it works. I didn't get to save it as a .dds and call it as a .tga! It works. Thank...
- Wed Oct 17, 2012 12:52 pm
- Forum: Modding
- Topic: [Wall Set] High Temple
- Replies: 27
- Views: 31528
Re: [Wall Set] High Temple
Thanks very much, very nice 

- Wed Oct 17, 2012 10:52 am
- Forum: Modding
- Topic: Torches (Dim)
- Replies: 11
- Views: 10923
Re: Torches (Dim)
The definition of how the torchlight is shown is found in the standart asset packet in the subfolder assets/particles/torch.lua ... maybe overwrite it?
Good luck
Good luck

- Wed Oct 17, 2012 10:20 am
- Forum: Modding
- Topic: Need "award EXP script"
- Replies: 17
- Views: 13361
Re: Need "award EXP script"
Here is a beginnersguide, looks promising. Should be exactly what you asked for Szragodesca.