Search found 3 matches

by Favashi
Fri Sep 21, 2012 10:41 am
Forum: Modding
Topic: Making a monster move on a predefined path?
Replies: 6
Views: 6915

Re: Making a monster move on a predefined path?

Well, according to the tests I've done, when monsters detects the party group, they try turning in his direction, but as always receive false to turn, they could not. I think the script can be improved a lot. I did it last night something quick. Maybe there is another way to do it. A hook can be add...
by Favashi
Fri Sep 21, 2012 12:49 am
Forum: Modding
Topic: Making a monster move on a predefined path?
Replies: 6
Views: 6915

Re: Making a monster move on a predefined path?

Hi!! I was trying to do the same for my dungeon. So far I've managed to do for one monster. I think doing some modification may work for various monsters (perhaps creating an array of ids of monsters with two array mappings). With this setup I got the monster follow the path marked in green. http://...
by Favashi
Thu Sep 20, 2012 3:12 pm
Forum: Modding
Topic: Monster brain
Replies: 5
Views: 4969

Monster brain

Hello everyone. I saw in the documentation about monsters that there is a value called "brain". I've tried to assign a spider the brain type "Tentacle". If I try to run the preview, the editor crashes. cloneObject{ name="strange_spider", baseObject = "spider",...