Search found 3 matches
- Fri Sep 21, 2012 10:41 am
- Forum: Modding
- Topic: Making a monster move on a predefined path?
- Replies: 6
- Views: 6915
Re: Making a monster move on a predefined path?
Well, according to the tests I've done, when monsters detects the party group, they try turning in his direction, but as always receive false to turn, they could not. I think the script can be improved a lot. I did it last night something quick. Maybe there is another way to do it. A hook can be add...
- Fri Sep 21, 2012 12:49 am
- Forum: Modding
- Topic: Making a monster move on a predefined path?
- Replies: 6
- Views: 6915
Re: Making a monster move on a predefined path?
Hi!! I was trying to do the same for my dungeon. So far I've managed to do for one monster. I think doing some modification may work for various monsters (perhaps creating an array of ids of monsters with two array mappings). With this setup I got the monster follow the path marked in green. http://...
- Thu Sep 20, 2012 3:12 pm
- Forum: Modding
- Topic: Monster brain
- Replies: 5
- Views: 4969
Monster brain
Hello everyone. I saw in the documentation about monsters that there is a value called "brain". I've tried to assign a spider the brain type "Tentacle". If I try to run the preview, the editor crashes. cloneObject{ name="strange_spider", baseObject = "spider",...