Search found 41 matches

by vorebane
Sun Dec 30, 2012 10:33 pm
Forum: Modding
Topic: Text output
Replies: 13
Views: 10794

Re: Text output

Ah I can tell asking you about it would have saved myself some time coding then. :)
by vorebane
Sun Dec 30, 2012 9:57 pm
Forum: Modding
Topic: Text output
Replies: 13
Views: 10794

Re: Text output

I've been able to get 'wait-like' commands working! Essentially you make use of the timer, and use a couple more functions. Your script or pressure plate or what have you activates a timer, which ticks along until it gets to a number you set. The timer is set to activate another function or object t...
by vorebane
Sat Dec 22, 2012 2:30 am
Forum: Modding
Topic: [RESOLVED] Throwing weapon
Replies: 4
Views: 4472

Re: [HELP] Throwing weapon

I'm not sure what you mean by slab, but I think this should help! I would suggest placing a hidden_receptor on the wall where the statue is. In the 'activated by' field, put 'throwing_knife' or the item you want to activate your puzzle. If you want multiple items to work, put one hidden receptor for...
by vorebane
Mon Dec 17, 2012 11:45 am
Forum: Modding
Topic: [MOD] The Unquiet Mountain
Replies: 11
Views: 10528

Re: [MOD] The Unquiet Mountain

Ok I've hopefully gotten everything that needed to be changed. I've ADDED a file that will have all the fixes that I should have put in already. I am really embarassed about this, I thought all of this things I had already covered.
by vorebane
Sun Dec 16, 2012 10:04 am
Forum: Modding
Topic: [MOD] The Unquiet Mountain
Replies: 11
Views: 10528

Re: [MOD] The Unquiet Mountain

Ok i found the round key at least, I believe it's a leftover from an older design, meant to drop off a herder. I have been able to open the iron key door on the second level. I've uploaded another version, but I'm going to bed now, I will figure this out in the morning.
by vorebane
Sun Dec 16, 2012 8:08 am
Forum: Modding
Topic: [MOD] The Unquiet Mountain
Replies: 11
Views: 10528

Re: [MOD] The Unquiet Mountain

Definitely a tricky one... I'm not at all sure where you got the round key from - I don't remember putting one in and can't find it on my editor, do you remember where you picked it up? And the door to level 3 should be unlocked by that iron key, ex- I didn't make the connection so the damn thing c...
by vorebane
Sun Dec 16, 2012 2:39 am
Forum: Modding
Topic: [MOD] The Unquiet Mountain
Replies: 11
Views: 10528

Re: [MOD] The Unquiet Mountain

I already had a script to change text to something well formatted but it looks like that only works in the editor, and not the exported dungeon file. My stopgap solution will be lots of little one line notes. I'll also have an edit for all the long notes here in the forum for all those crazy people ...
by vorebane
Sat Dec 15, 2012 6:09 pm
Forum: Modding
Topic: [MOD] The Unquiet Mountain
Replies: 11
Views: 10528

Re: [MOD] The Unquiet Mountain

Damn, I thought I got the notes fixed. That needs a new version and I should have fixed it before any release. The full text of that note is Hasten to Residence. Weigh beneath the room paralleled yet not neighboured bed to end the lockdown. We may yet see sun. Which hopefully is enough of a hint to ...
by vorebane
Sat Dec 15, 2012 7:12 am
Forum: Modding
Topic: [MOD] The Unquiet Mountain
Replies: 11
Views: 10528

[MOD] The Unquiet Mountain

I finished it! Nine levels of probable death for you and your fledgling party! Puzzles that will get you killed! http://grimrock.nexusmods.com/mods/147/ http://steamcommunity.com/sharedfiles/filedetails/?id=113413801 Explore the ruins of a mountain fortress, hoping for a chance at escape. With luck,...
by vorebane
Sat Dec 15, 2012 5:36 am
Forum: Modding
Topic: .DDS Cinematic Image is not in the right format! (SUCCESS)
Replies: 5
Views: 5017

Re: .DDS Cinematic Image is not in the right format!

SUCCESS! I got paint.net, which can export a8r8g8b8 as a format, lets me make mipmaps, which couldn't open gimp's dds's, but could open its tga's. I put the image in the size of 1024x512 cuz the reference suggested I use powers of 2. Things weren't compressed, but didn't have the exact right save fo...