then I will read properly the documentation in case you need someone to discuss with about the sdk
Search found 5 matches
- Wed Oct 10, 2012 11:44 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 731853
Re: [WIP] Grimrock Model Tookit
Cool wrapper!
then I will read properly the documentation in case you need someone to discuss with about the sdk
then I will read properly the documentation in case you need someone to discuss with about the sdk
- Wed Oct 10, 2012 11:30 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 731853
Re: [WIP] Grimrock Model Tookit
@JohnWordsworth: for the .fbx File Format Import/Export are you going to use the fbx sdk? I have been reading the doc of it this morning and the sample code for MyOwnWriterReader, and looks promising 
- Wed Oct 10, 2012 11:07 am
- Forum: Modding
- Topic: In Lua files, Why .fbx and not .model & .animation
- Replies: 2
- Views: 2751
Re: In Lua files, Why .fbx and not .model & .animation
yeah, probably is that.
- Wed Oct 10, 2012 10:49 am
- Forum: Modding
- Topic: In Lua files, Why .fbx and not .model & .animation
- Replies: 2
- Views: 2751
In Lua files, Why .fbx and not .model & .animation
I have been reading the .lua files of monsters, wallset, etc... and in all of the references to the models and animations are to .fbx files, and not to .model and .animation, any idea why?
maybe a version from dev-phase while testing and creating new models?
maybe a version from dev-phase while testing and creating new models?
- Tue Oct 09, 2012 1:30 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 731853
Re: [WIP] Grimrock Model Tookit
So, 2 things of note here. (A) Grimrock models are stored with a transform matrix in the model file. The altar is actually a massive model and is stored with a matrix that tells the game to scale it down to 0.01x the mesh size. There is no way to store this in OBJ format (without transforming the a...