Ah, good spot. Thanks for the quick reply.
Was hoping to try and fix some of the frustrations you can have early on the game with miss streaks, especially on Scavengers. Hopefully it'll be added soon!
Search found 4 matches
- Sun Oct 28, 2012 11:56 pm
- Forum: Modding
- Topic: Creating a bracer item with accuracy
- Replies: 2
- Views: 2317
- Sun Oct 28, 2012 11:50 pm
- Forum: Modding
- Topic: Creating a bracer item with accuracy
- Replies: 2
- Views: 2317
Creating a bracer item with accuracy
Hi all, I'm trying to create a set of bracers that boost accuracy. Unfortunately, whilst the accuracy bonus is displayed correctly on the item tooltip, the bonus doesn't seem to be applying to the character sheet. Is there anything I'm missing from my items.lua? defineObject{ name = "bracers_pr...
- Tue Oct 16, 2012 10:43 pm
- Forum: Modding
- Topic: Continual projectile spawner
- Replies: 5
- Views: 4630
Re: Continual projectile spawner
If i follow what you're trying to do correctly. Simply make a hidden pad the player triggers previously, to start a continual timer (say like 3 sec's?) hooked to a poison_bolt spawner, then the lever deactivates the timer instead? and u could make de-activate start it back up if u like. That's exac...
- Tue Oct 16, 2012 10:16 pm
- Forum: Modding
- Topic: Continual projectile spawner
- Replies: 5
- Views: 4630
Continual projectile spawner
Hi all, I'm fairly new to LUA scripting, so please excuse the potentially silly questions that will no doubt follow ;) I'm trying to make a spawner shoot poison_bolts continually until a lever is in the activated state. So I created a lever and a 'for' loop script that in theory checks for the state...