defineObject { name = "exploding_barrel_block", baseObject = "barrel_crate_block", components = { { class = "Health", health = 30, onDie = function(c) if ( c.property ~= nil ) then --print("BLOCKED") return end c.property = 1; local i, j; for i = -1, 1 do for...
Unread post by vanblam » Fri Sep 27, 2019 10:18 am
Does someone know where to get the Grimrock 2 dungeon file or "dungeon.lua" Has anyone ever recreated it?
Take Magic of Grimrock editor files on Nexus The dungeon.lua and plus in the file
Hello I really do not understand how the minmay stairs works can anyone build me a little dungeon with so that I can finally understand it Thanks in advance
Hello again
I see you've made changes to your site but I'm missing it's two files that are not there (socketSystem.lua and socketItems.lua).
Could you put on the forum.
Thanks
Hello CameronC :D I installed this script in my dungeon, but it does not work. Browsing the forum I saw that it only took two scripts: socketSystem.lua and socketItems.lua and when I wanted to download the given link does not work https://github.com/camcallahan/general-log2-%20assets%20/%20tree%20/%...
Bonjour Si possible est-ce qu'il y a quelqu'un qui se sert du LoG Framework 2 et pourrait me faire un petit donjon avec un exemple fonctionnel ? J'ai essayé de l'incorporer dans mon donjon mais cela ne fonctionne pas :( (pourtant j'ai suivi à la lettre toutes les instructions de JKos Merci :) Sorry ...