Search found 20 matches

by Zyx
Sun Dec 02, 2012 12:32 pm
Forum: Modding
Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
Replies: 70
Views: 78528

Re: [WIP] Forest Tileset sneak peek - UPDATE 2.Dec

Excellent work! What about the dungeon design and story of your project ?
by Zyx
Tue Nov 27, 2012 2:27 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 348136

Re: EDITOR Feature Requests (not bugs!)

- onProjectileHit working for spells projectiles.
- possibility to set a color for HudPrint
by Zyx
Thu Nov 22, 2012 10:38 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 348136

Re: EDITOR Feature Requests (not bugs!)

Thank you Petri.
by Zyx
Thu Nov 22, 2012 9:02 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 348136

Re: EDITOR Feature Requests (not bugs!)

You're fast!
by Zyx
Thu Nov 22, 2012 7:35 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 348136

Re: EDITOR Feature Requests (not bugs!)

For me it would be:
- a way to set the target of a monster (party, item, monster, place...)
- a way to read/write all the characteristics of a monster (like health, evasion, etc.)
- anchorPos, anchorRotation, targetPos, targetSize and onInsertItem for Altars.
by Zyx
Wed Nov 21, 2012 3:39 am
Forum: Modding
Topic: Old-school dungeons from the DM community
Replies: 3
Views: 3753

Re: Old-school dungeons from the DM community

I think this might be more suited for General Discussion, but am not sure. Either way, looks pretty nifty. The dungeons use the same mechanisms as Grimrock like pressure pads, levers, counters, etc., so I see it as a free library of knowledge for the modding community. By the way, Petri is a long-t...
by Zyx
Mon Nov 19, 2012 4:15 pm
Forum: Modding
Topic: Old-school dungeons from the DM community
Replies: 3
Views: 3753

Old-school dungeons from the DM community

Many of you know about Dungeon Master (1987), the ancestor of LoG and many others: Eye of the Beholder, Lands of Lore, Might and Magic, etc. Several clones allowed to reproduce the experience before Legend of Grimrock came with full 3d and modern graphics: CSBwin, RTC, DSB. There's a whole community...
by Zyx
Mon Nov 19, 2012 3:54 pm
Forum: Modding
Topic: Bugs linked to editing
Replies: 0
Views: 2337

Bugs linked to editing

1) It is possible to set the health of a monster to zero, making it immune to damage (weapon attacks and damageTile commands).
2) When a projectile hits a monster, the onDamage hook brings an invalid self parameter.

Code: Select all

onDamage = function(self, damage, damageType) 
-- self is an empty table!
end
by Zyx
Sun Nov 18, 2012 4:15 am
Forum: Modding
Topic: [WIP] - Animation Editor - BETA Available
Replies: 77
Views: 86106

Re: [WIP] - Animation Editor - BETA Available

Here's what I' do: 1) copy the slime animation folder from 'asset_pack_v2\assets\animations\monsters\slime' to 'mod_assets\animations\half_slime'. 2) Run GrimrockAnimationEditor 3) Point to 'asset_pack_v2\assets\models\monsters\green_slime.model' and 'mod_assets\animations\half_slime' 4) In Presets-...
by Zyx
Fri Nov 16, 2012 9:43 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 348136

Re: EDITOR Feature Requests (not bugs!)

Good ideas. Being able to set the target destination of a monster would increase the customization of their AI tenfold.