Wow Grimwold you are coding fast !!!
I would never have been able to do this code by myself...
There thing I dont understand in the code I have to study it more, but thank to you i'll be able to complete my "monk set" so thank you very much !
Search found 8 matches
- Fri Nov 02, 2012 10:49 pm
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
- Fri Nov 02, 2012 1:54 pm
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Re: Bastien067 experiments, new assets and other...
Ok thank you very much Grimwold. So if i understand correctly there is no way to achieve this without a script entity in the dungeon ?
I'll try with script entity then...
I have a stupid question : if i do this do i have to add the script entity on each level of the dungeon or only once ?
I'll try with script entity then...
I have a stupid question : if i do this do i have to add the script entity on each level of the dungeon or only once ?
- Fri Nov 02, 2012 1:02 pm
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Re: Bastien067 experiments, new assets and other...
Thank you for all your comments. It dont need a coma after the last "end", i works perfectly like this. I continue with the monk spell, and i'm trying to make a heal over timer, something like : "heals 5 hp every 3 seconds for 30 seconds..." So i started this code : defineSpell{ ...
- Thu Nov 01, 2012 10:22 pm
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Re: Bastien067 experiments, new assets and other...
Ok thank you very much grimwold !! That helps me a lot !
As I said I'm a total newbie in scripting, i didn't know that I have to declare all the variables enven if I dont use it.
So I go back to work with this new elements.
As I said I'm a total newbie in scripting, i didn't know that I have to declare all the variables enven if I dont use it.
So I go back to work with this new elements.
- Thu Nov 01, 2012 5:49 pm
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Re: Bastien067 experiments, new assets and other...
Thank you for the comments and Ciccipicci great wotk you have done ! thank you very much ! I'm try to make "monk" things now... I always liked to paly monks in fantasy games ! So first i made an object who use castRuneSpell and requires the unarmed_combat skill to be used.. so the "mo...
- Thu Nov 01, 2012 9:21 am
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Re: Bastien067 experiments, new assets and other...
I needed a three lock combination on a wall, so i made a high lock and low lock here is the code cloneObject{ name = "lock_low", baseObject = "lock", height = 0.75, } cloneObject{ name = "lock_high", baseObject = "lock", height = 2, } Add it in the object scri...
- Thu Nov 01, 2012 8:05 am
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Re: Bastien067 experiments, new assets and other...
I want to thank you everyboby, because I'm learning a lot with all your posts.. The recipe you can make in the mortar work basically like this : item1+item2=item3... So you can make a recipe to make whatever item you want : so you can make a basic crafiting system. I tought it would be cool to be ab...
- Thu Nov 01, 2012 7:06 am
- Forum: Modding
- Topic: Bastien067 experiments, new assets and other...
- Replies: 18
- Views: 13256
Bastien067 experiments, new assets and other...
Hello everyone :) First I would like to apologize for my english, but I have an excuse : I'm french :P I started modding a few days ago, an I would like to use this thread to show and discuss new asset i have created, script code, texture and 3d models... First, I'm proud to introduce The magic Scro...