Search found 7 matches
- Tue Nov 06, 2012 11:01 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Re: Non-Asset scripting
here is a puzzler. how do I get a teleporter to turn on when 4 daggers are placed on 4 altars? used the counter, but it counts when something is placed, so putting 1 dagger on 1 altar 4 times triggered it. and I tried the item alcove puzzle on the modding section of the site but when I tried adding ...
- Fri Nov 02, 2012 3:31 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Re: Non-Asset scripting
I may make a test dungeon to play with that. The assets only affect one dungeon, right? If I mess the packet code up it won't kill the game and make me re-install the hole and will it?
- Thu Nov 01, 2012 10:40 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Re: Non-Asset scripting
So I use the empty eye sockets with blue and the mouth with green? Thanks, I think I have been using just red ones. My appoplgies if the post was confusing. I meant to say that there had to be a mechanic I was missing since it was in the game but I couldn't get it to work in the editor.
- Thu Nov 01, 2012 10:06 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Re: Non-Asset scripting
On the topic of basic and vanilla scripting, how does the game make those gargoyle eye/mouth jewel puzzles? I can get the sockets to drop an item but the only info I can find is about asset coding them to change properties and I'm sure the game doesn't do something like that and only offer a fake pr...
- Thu Nov 01, 2012 9:17 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Re: Non-Asset scripting
Thank you. I thought I had to have a connector to the script from the door itself.
- Thu Nov 01, 2012 8:55 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Re: Non-Asset scripting
He only issue I have with that is that the door only has a tab for its open/closed state and for the addition of a pull chain. I don't see an add connector option in the interface which leaves me with my other issue, I don't know how to set up a connector by script dialog. Unless I'm missing somethi...
- Thu Nov 01, 2012 6:29 pm
- Forum: Modding
- Topic: Non-Asset scripting
- Replies: 13
- Views: 9890
Non-Asset scripting
Im new to the game's editor (any in fact) and learning the scripting from scratch. I have the basics down easy enough since its mostly point and click but I am not enough of a coder or computer guru to start mucking about with changing base values for anything. I am using scripting and had a puzzle ...