Search found 40 matches
- Fri Feb 01, 2013 7:07 pm
- Forum: Modding
- Topic: Everything is scriptable
- Replies: 38
- Views: 30630
Re: Everything is scriptable
Petri, this sounds really cool! This reminds me of a Dungeons and Dragons boardgame my son plays called Castle Ravenloft, where the dungeon is different every game according to a draw of the deck of dungeon tiles... I do have one question though. With the next Grimrock game, could you guys share you...
- Wed Jan 30, 2013 2:33 am
- Forum: Modding
- Topic: Champion Capture / Rescue Script [MOD]
- Replies: 1
- Views: 3012
Champion Capture / Rescue Script [MOD]
Hello all. I wanted to share a script I wrote a while back. So let's say you have a dungeon with some jail cells scattered about. Think of these like rescue closets from Left 4 Dead. So one of your party members get's all of their health beat out of them by a bad guy. Why kill him? Make him get capt...
- Tue Jan 29, 2013 7:42 pm
- Forum: Modding
- Topic: spleeting party
- Replies: 7
- Views: 6292
Re: spleeting party
I have a script I wrote that makes party members disappear from the party when they are defeated, and then a "prisoner mesh" spawns in a jail area, allowing you to walk over them to "rescue" them, which adds them back to the party again. It also makes some dialog between the char...
- Sat Jan 12, 2013 10:45 pm
- Forum: Modding
- Topic: [MOD] Stone Boulders * released*
- Replies: 29
- Views: 24511
Re: [MOD] Stone Boulders * released*
I have released the sources for this mod at nexuxmods due to a couple requests. See the first post for the link. Thank you to the community for the encouragement!
- Tue Jan 01, 2013 1:03 am
- Forum: Modding
- Topic: custom monster: mummy
- Replies: 42
- Views: 35719
Re: custom monster: mummy
Nice Job!!
- Sun Dec 23, 2012 7:08 pm
- Forum: Modding
- Topic: [WIP] Skybox Solution
- Replies: 5
- Views: 7046
Re: [WIP] Skybox Solution
Hi Leki, I am already using a sphere for my sky domes, I should have mentioned. Also, Petri recently added a new property to the Lightsource, called "flicker" which can be set to false. This should fix your sunlight problem. I tried the telekenesis trick, but I didn't get the result I want...
- Sun Dec 23, 2012 4:09 am
- Forum: Modding
- Topic: [WIP] Skybox Solution
- Replies: 5
- Views: 7046
[WIP] Skybox Solution
I thought I would share a video of a skybox solution I came up with. It's not perfect, and there are a few bugs that I will need to look at, but preliminary tests show promise. So basically, this is handled by creating two skybox assets. One skybox will be a decoration, and the other a projectile. T...
- Sun Dec 23, 2012 1:06 am
- Forum: Modding
- Topic: Sanctuary of Gorgim: Scripting Help
- Replies: 11
- Views: 9876
Re: Sanctuary of Gorgim: Scripting Help
is it possible to make a weapon do more damage/always hit against a particular type of enemy (say, a sword of snail slaying or something?). This is sort of how I tackled a problem like this. First, create a script_entity on your dungeon, and call it "super_weapon_script." put the followin...
- Sat Dec 22, 2012 11:48 pm
- Forum: Modding
- Topic: [WIP] D&D Hank's Energy Bow
- Replies: 7
- Views: 7382
[WIP] D&D Hank's Energy Bow
Here is my Hank's Energy Bow Mod. The 3D Model was kind of rushed, but I wanted to get something working and then iron out the details later. So this Bow has a plus 2 strength, and will shoot regular arrows. However, if you have no arrows, it will create an Energy Arrow in the empty hand of the cham...
- Sat Dec 22, 2012 4:44 am
- Forum: Modding
- Topic: Scripting cheat sheet
- Replies: 18
- Views: 24845
Re: Scripting cheat sheet
A worthy resource. This thread should go in the most useful scripts repository! well done!