Search found 20 matches

by slackmg
Wed Jul 10, 2013 10:46 pm
Forum: Modding
Topic: [SCRIPT] Goromorg Shield (v1.1 update)
Replies: 28
Views: 29181

Re: [SCRIPT] Goromorg Shield (v1.1 update)

You could change the script local also, which may be easier (and will fix the script). Change the declaration of fxId to: local fxId = "f_" .. monster.id .. ".shield" You'll also need to update the declaration of the timerId to: local timerId = "t_" .. monster.id .. &qu...
by slackmg
Sun Jun 30, 2013 1:03 pm
Forum: Modding
Topic: [mod] Legacy of Llylgamyn
Replies: 14
Views: 19426

Re: [mod] Legacy of Llylgamyn

I have put out an update with the problematic sound samples re-sampled/reformatted for LoL yesterday. I'm going to get an update out for KoD soon with the re-sampled sounds.
by slackmg
Wed Jun 26, 2013 11:37 pm
Forum: Modding
Topic: [mod] Legacy of Llylgamyn
Replies: 14
Views: 19426

Re: [mod] Legacy of Llylgamyn

Did you try the Proving Grounds mod and did it give the same error? If so, I did put an update up yesterday with updated wav files in there. I should be able to get the other two updated soon (maybe by this week end) with the same two wav updates in addition to backing down the bitrate on the sx_fou...
by slackmg
Tue Jun 25, 2013 2:17 pm
Forum: Modding
Topic: [mod] Legacy of Llylgamyn
Replies: 14
Views: 19426

Re: [mod] Legacy of Llylgamyn

Not sure how to tell if they're 16 vs 24 bit. I normally go off of this http://grimwiki.net/wiki/Custom_Sound_Tutorial for creating the sounds. What is unclear is if you have to have 44100 sample rates or if it can be smaller (8000 for instance). All are saved as mono, 16-bit PCM wavs by Audacity (u...
by slackmg
Mon Jun 24, 2013 11:54 pm
Forum: Modding
Topic: [mod] Legacy of Llylgamyn
Replies: 14
Views: 19426

Re: [mod] Legacy of Llylgamyn

Sorry about that. My primary testors all use Windows. I took a look at all of the sound effect wavs and found a couple still in a stereo format. I thought I had checked all of these after downloading them from sample sites, but must've missed these two and since then copied them to my other mods. I'...
by slackmg
Thu Jun 20, 2013 9:07 pm
Forum: Modding
Topic: [mod] Legacy of Llylgamyn
Replies: 14
Views: 19426

[mod] Legacy of Llylgamyn

Dungeon is a remake of Wiz 3, Legacy of Llylgamyn. Includes a town level and all six dungeon levels along with a rudimentary alignment system. Players start at the bottom and travel up. Readme includes hints and high-level walkthrough.

http://grimrock.nexusmods.com/mods/273
by slackmg
Sat May 11, 2013 5:56 pm
Forum: Modding
Topic: [mod] Knight of Diamonds
Replies: 12
Views: 10066

Re: [mod] Knight of Diamonds

Updated to version 1.1. Mainly just updates to the riddle text and responses, in part because I couldn't remember the original game (only played through twice 25 years ago) and my maps were incomplete.

See first message for download link.
by slackmg
Tue Apr 30, 2013 2:35 pm
Forum: Modding
Topic: [mod] Knight of Diamonds
Replies: 12
Views: 10066

Re: [mod] Knight of Diamonds

Yeah, I passed the riddle, and came back to level one. But what about the green gem? And the necklace I used and was gone? And what pieces of armor you're talking about? The green gem is the gem of return. You right click on it to use it. The original game assumed a teleport spell would be used to ...
by slackmg
Mon Apr 29, 2013 11:35 pm
Forum: Modding
Topic: [mod] Knight of Diamonds
Replies: 12
Views: 10066

Re: [mod] Knight of Diamonds

I´m playing... seems that I reached the bottom and got all the doors opened in this level and the others. what to do now? I guess it's a good dungeon, but it lacks puzzles. Anyway I found some necklaces and by mistake, I "used" one of them , making it disappear. Also found a green gem, an...
by slackmg
Sun Apr 28, 2013 1:24 pm
Forum: Modding
Topic: [mod] Knight of Diamonds
Replies: 12
Views: 10066

Re: [mod] Knight of Diamonds

How did you animate the new monster models? LordGarth I didn't. Most of the monsters are re-textures/customizations of stock LoG monsters created by others and pulled off of Nexus (mainly) - http://grimrock.nexusmods.com/ . The non-stock custom monsters were created and animated by wallasaurus or L...