Search found 18 matches
- Tue Apr 02, 2013 2:00 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 672989
Re: [WIP] Grimrock Model Tookit
http://img831.imageshack.us/img831/9816/hefty.jpg There is a manual on the website - and it explains that you need to configure the asset pak location and have the materials.lua configured so that the tool understand where to look. Hey ! Is there any place or topic here where all the other cool fun...
- Tue Jan 08, 2013 9:25 pm
- Forum: Modding
- Topic: [MOD] Stone Boulders * released*
- Replies: 29
- Views: 24519
Re: [WIP] Stone Boulders
I'm hopeful that soon the secrets of custom animations will be revealed to ushyteria wrote:thx for reply )
well , me too haha )I'm still clueless about how to make custom animations for Grimrock


- Tue Jan 08, 2013 8:46 pm
- Forum: Modding
- Topic: [MOD] Stone Boulders * released*
- Replies: 29
- Views: 24519
Re: [WIP] Stone Boulders
I guess you would need rollin animations to make it move like a regular monster or something ? Wish I could help but I'm still clueless about how to make custom animations for Grimrock 
You rock does look cool though, reminds me of the Cubarama mod by Shroom, maybe he can help ?

You rock does look cool though, reminds me of the Cubarama mod by Shroom, maybe he can help ?
- Tue Jan 08, 2013 3:37 pm
- Forum: Modding
- Topic: custom monster: mummy
- Replies: 42
- Views: 35729
Re: custom monster: mummy
These are most awesome !hyteria wrote:yes this mummy will have a very large place in my next dungeons "tombs of the forgottens"
and this work fine with patrol too hehe
- Sun Jan 06, 2013 7:43 pm
- Forum: Modding
- Topic: Grimwold's Grimrock Puzzle Frameworks
- Replies: 23
- Views: 88083
Re: Grimwold's Grimrock Puzzle Frameworks
Wowo Grimwold thanks a lot ! I'll deinitely be using your code in my dungeon...LUA and other text based scipting systems have always scared me a bit :D I guess it's the inconvenient on only working with visual scripts :(. Anyways, your help is much appreciated by those who easily get confused when t...
- Sun Jan 06, 2013 7:12 pm
- Forum: Modding
- Topic: [WIP] GrimFBX
- Replies: 26
- Views: 26759
Re: [WIP] GrimFBX
I don't know what I do wrong, but I still don't get .model files when I use the program. Tried the same as in my previous post, yet GrimFBX creates no model file for me. What do you mean with multiple animated meshes? There should be only two nodes in the file, which are animated by one animation. ...
- Sat Jan 05, 2013 10:41 pm
- Forum: Modding
- Topic: [WIP] GrimFBX
- Replies: 26
- Views: 26759
Re: [WIP] GrimFBX
That's a neat tool ! I'm just confused as usual...to create a custom animation you need a .model and a .animation right? So...are both files the same? As, well, usually I export an animated model as a single FXB...but in Grimrock...the .animation makes me feel weird (and stupid)...I've been roaming ...
- Fri Jan 04, 2013 6:36 pm
- Forum: Modding
- Topic: Visibility between levels and same level stairs : possible?
- Replies: 8
- Views: 7571
Re: Visibility between levels and same level stairs : possib
No problem. I'm using 3 levels of architecture for every level in mu dungeon. It can be as deep/high as you like. Yeah I guess I'll use very high ceilings / deep floors that show a lot of stuff above and below, but still, and fake some feedback resulting from puzzle solving (do something on the flo...
- Thu Jan 03, 2013 9:24 pm
- Forum: Modding
- Topic: Visibility between levels and same level stairs : possible?
- Replies: 8
- Views: 7571
Re: Visibility between levels and same level stairs : possib
Or do as Skuggasvein did with his townportals and simply take a screenshot of the angle you want and use that as a particle effect texture when looking down or up. Only works from a static angle though, of course. I'll take a look at that ! And yep I guess I could fake it, that's sort of the only t...
- Thu Jan 03, 2013 2:11 am
- Forum: Modding
- Topic: Visibility between levels and same level stairs : possible?
- Replies: 8
- Views: 7571
Visibility between levels and same level stairs : possible?
Hey guys, While working on my dungeon (well, starting to imagine the layout would be more precise), I wondered if it was possible to have a view window between two levels, for exemple, being able to see what's below from the floor, and vice versa from the ceiling on the floor below. I understand tha...