Search found 20 matches
- Tue Mar 26, 2013 3:45 pm
- Forum: Grimrock 1 Discussion
- Topic: Grimrock 2
- Replies: 71
- Views: 71263
Re: Grimrock 2
New screenshot is awesome. I would love to see some snowy environments, perhaps further up in the mountains. I think new race(s) are mandatory. I would also like at least one new class, or perhaps prestige class options added for the core 3 classes. Example: Fighter -- at certain level, choose Berse...
- Wed Apr 18, 2012 3:28 am
- Forum: Grimrock 1 Discussion
- Topic: Post your party here!
- Replies: 105
- Views: 111678
Re: Post your party here!
Not sure I would be able to replay this game, as for me the heart of the game is the puzzles which I would of course know the solution to unless I replayed it several years from now to give myself time to forget. If I did though, I'd probably try something like: Rogue evasion/daggers Rogue evasion/t...
- Tue Apr 17, 2012 1:29 am
- Forum: Grimrock 1 Discussion
- Topic: Two questions, 1st Rogue Tank?
- Replies: 7
- Views: 7441
Re: Two questions, 1st Rogue Tank?
Yep, evasion rogue works just fine as a tank!
- Sun Apr 15, 2012 3:32 pm
- Forum: Gameplay Hints
- Topic: Level 6 Trapped: Iron Door hints?
- Replies: 7
- Views: 15501
Re: Level 6 Trapped: Iron Door hints?
Wow, thanks, I am dumb.
I seriously have been looking around for an hour and staring at my map and checking walls and stuff. I just glanced at my map again and noticed a whole area I never went to, and this is of course the Halls of Fire. I have no clue how I missed it :-p
I seriously have been looking around for an hour and staring at my map and checking walls and stuff. I just glanced at my map again and noticed a whole area I never went to, and this is of course the Halls of Fire. I have no clue how I missed it :-p
- Sun Apr 15, 2012 3:25 pm
- Forum: Gameplay Hints
- Topic: Level 6 Trapped: Iron Door hints?
- Replies: 7
- Views: 15501
Re: Level 6 Trapped: Iron Door hints?
I think you're thinking of a different level. No place with lots of pits or fiery guys on level 6. Unless I missed a hidden button that leads to it or something.Lmaoboat wrote: I think that place with all the pits and Ugguardians (fiery guys) has a key.
- Sun Apr 15, 2012 3:19 pm
- Forum: Gameplay Hints
- Topic: Level 6 Trapped: Iron Door hints?
- Replies: 7
- Views: 15501
Re: Level 6 Trapped: Iron Door hints?
Thanks so far guys. Can anyone confirm whether or not Walkabout provides a key?
I think I got my 3 keys to get to the stairs from the Maze of Madness (teleporter maze), the random teleporter thing, and the Haunted halls place.
I think I got my 3 keys to get to the stairs from the Maze of Madness (teleporter maze), the random teleporter thing, and the Haunted halls place.
- Sun Apr 15, 2012 3:09 pm
- Forum: Gameplay Hints
- Topic: Level 6 Trapped: Iron Door hints?
- Replies: 7
- Views: 15501
Level 6 Trapped: Iron Door hints?
If possible, I would like a HINT and not a full solution so I can feel like I'm partly successful on my own :-p Anyway, this is the first Iron Door that's giving me trouble. It requires a key it looks like. I'm guessing it has something to do with the "Walkabout" area where I found a rock ...
- Sat Apr 14, 2012 12:22 am
- Forum: Grimrock 1 Discussion
- Topic: Subclasses/Creative Builds
- Replies: 8
- Views: 8057
Re: Subclasses/Creative Builds
yeah I know the builds I've posted are already possible, that's actually the point is to see how varied we can make the existing 3 classes. And for things like the alchemist, yeah the potion making isn't a skill, but it helps your characters feel a little more defined if you sort of roleplay and kee...
- Fri Apr 13, 2012 11:58 pm
- Forum: Grimrock 1 Discussion
- Topic: Normal is easy ?
- Replies: 16
- Views: 15973
Re: Normal is easy ?
I'm not having a problem on hard, level 4 now. The first time you encounter groups of skeleton warriors it is quite hard, but a level or two deeper and they pose no threat. In fact, the difficulty has been perfect so far.
- Fri Apr 13, 2012 11:41 pm
- Forum: Grimrock 1 Discussion
- Topic: Subclasses/Creative Builds
- Replies: 8
- Views: 8057
Subclasses/Creative Builds
Anyone want to share any creative builds or sort of "subclasses" you've made or think would be possible? Example: Monk/Ninja: Rogue with unarmed/dodge/throwing. Ranger: Rogue with bows obviously. Alchemist: Mage with earth magic, handles potion-making, throws all the bombs Arcane Archer: G...