Search found 9 matches
- Sat Feb 02, 2013 5:12 pm
- Forum: Modding
- Topic: [SOLVED] Unable to export my dungeon
- Replies: 3
- Views: 3059
Re: [SOLVED] Unable to export my dungeon
thanks everyone that was really a problem of some Maj : Button in place of button .. and so on...
- Sat Feb 02, 2013 4:40 pm
- Forum: Modding
- Topic: [SOLVED] Unable to export my dungeon
- Replies: 3
- Views: 3059
[SOLVED] Unable to export my dungeon
Hello, I'm loosing my patience because, even if my dungeon is fully functional in the editor (no error), it crash when i try to export it pretexting like beeing unable to find a file (correcly defined in the custom luas). I tried to simplify the locations of files (supressing sub directories) and th...
- Thu Jan 31, 2013 10:13 pm
- Forum: Modding
- Topic: On a Seller NPC project
- Replies: 6
- Views: 5899
Re: On a Seller NPC project
hello again, well i have an evolution to the command in any monster definition: onDie = function(self,item) --[[ fully function with the entry money = { "gor_coin_gold"}, with amountmin=0 amountmax=exp/20 It may be better to introduce a local but i failed extracting the exp stat as the sam...
- Sun Jan 27, 2013 3:37 pm
- Forum: Modding
- Topic: On a Seller NPC project
- Replies: 6
- Views: 5899
Re: On a Seller NPC project
sorry i found a little mistake on the previous post : it's hudPrint nor hudprint. Also i saw the random loot system by Jkos in the topic Set up for Randomized Loot in dungeon or monster drops . I added a new Itemlist category "money" in his random_loot script entity. money = { "gold_c...
- Sun Jan 27, 2013 2:37 pm
- Forum: Modding
- Topic: On a Seller NPC project
- Replies: 6
- Views: 5899
Re: On a Seller NPC project
here is the code replacing the script_entity wich ID is goldScript, it is shorter, remove all the piles of gold coins in the inventory of the champions but spawn the random quantity of gold coins on the floor: i don't know how to use setStackSize(Amount) on the gor_coin_gold in the insertItem(). I t...
- Sun Jan 27, 2013 11:14 am
- Forum: Modding
- Topic: On a Seller NPC project
- Replies: 6
- Views: 5899
Re: On a Seller NPC project
hy, thanks for your answer well i also try to define locals as champion_nb and inventory_nb, inserted it in the two loops to be able to memorize the correct implacement (champion, inventory) to be able to use the following function Steal an item being held or equiped by a party member by Komag : par...
- Sun Jan 27, 2013 2:39 am
- Forum: Modding
- Topic: On a Seller NPC project
- Replies: 6
- Views: 5899
On a Seller NPC project
Hello everyone, I'm back trying to make script, and understand the work good scripters do. I think the first step is to make gold money piles in order to have enough money drop on the monsters. I'have already found a 3D free model for the vendor (i call him Blaze_gypsy) and integrated the script Add...
- Fri Jan 25, 2013 11:14 pm
- Forum: Modding
- Topic: Scroll of Safe Teleport Home
- Replies: 3
- Views: 3987
Re: Scroll of Safe Teleport Home
Hi everyone and thanks to crisman, It took me some times to understand how to launch your script because i was trying another way to do it and because i'm really a newbie. Anyway, here are the finals (i'm too lasy to put some FX on the spells): On the same time your code do the same as the use as th...
- Mon Jan 21, 2013 10:51 pm
- Forum: Modding
- Topic: Scroll of Safe Teleport Home
- Replies: 3
- Views: 3987
Scroll of Safe Teleport Home
Hello everyone, Sorry for my bad english and i'm really a newbie there. One of my first work is a Safe Teleport Home, it's important to use the wonderfull LoG Framework from JKos with the use of the t.lua (with the lua object testpoint). The idea is to propose the player on a dungeon something like ...