Search found 4 matches
- Tue Dec 11, 2012 3:42 am
- Forum: Modding
- Topic: Fake Endless Hallways
- Replies: 2
- Views: 2808
Fake Endless Hallways
I'm curious if there is a way to simulate an infinite hallway. The map I'm making is hitting the edge of useable space, and I figured it would be useful to have a fake hallway in front of a teleporter, so when the player is teleported to another room it does not break the expected view. Currently I ...
- Mon Dec 10, 2012 10:51 am
- Forum: Modding
- Topic: [DONE]: Working treasure chests - v1.4
- Replies: 54
- Views: 64964
Re: [DONE]: Working treasure chests - v1.31
Ah, OK then. I shall eagerly await the new version, and in the mean time go back to spawning altars.
- Mon Dec 10, 2012 10:15 am
- Forum: Modding
- Topic: [DONE]: Working treasure chests - v1.4
- Replies: 54
- Views: 64964
Re: [DONE]: Working treasure chests - v1.31
I've got a question: How do you add items to a chest that has been spawned from a script, rather than placed by hand?
- Sun Dec 09, 2012 10:11 pm
- Forum: Modding
- Topic: Moving to a valid location
- Replies: 1
- Views: 1883
Moving to a valid location
I'm looking to spawn a monster at a random location, which I've got, however it has the possibility to spawn them in the walls. I can fix this by white-listing the valid tiles, but I'm wondering if there is a shortcut way to just move the spawned creature to the nearest valid location?