Search found 31 matches
- Fri Mar 28, 2014 11:31 pm
- Forum: Modding
- Topic: [MOD] Sanctuary of Gorgim
- Replies: 14
- Views: 22332
Re: [MOD] Sanctuary of Gorgim
Thanks for this catch! I'm terribly sorry Version VIII originally released with the starting point still in a testing position. RMariano, you now share a cell with podbelski in the Prison of the Skeleton King... Steam and Nexus links have been updated with the properly playable Version VIII. I apolo...
- Wed Mar 26, 2014 9:44 pm
- Forum: Modding
- Topic: [MOD] Sanctuary of Gorgim
- Replies: 14
- Views: 22332
Re: [MOD] Sanctuary of Gorgim
Version VIII is now out! The credits hall at the end isn't quite as spiffed as I'd like it to be (I'll certainly plan an expansion, as it has run out of space), but podbelski has now been credited for testing. Many thanks!
- Wed Mar 26, 2014 7:40 pm
- Forum: Modding
- Topic: [MOD] Sanctuary of Gorgim
- Replies: 14
- Views: 22332
Re: [MOD] Sanctuary of Gorgim
Apologies for the delay, I was away at the Game Developers' Conference in San Francisco last week. Finished :) 1. A 'weird gem' - what is it for? On my 1st run I inserted it into a gargoyle head on the wall and got something in return, don't remember what exactly... Hint: There is a message on the w...
- Sun Mar 16, 2014 9:28 am
- Forum: Modding
- Topic: [MOD] Sanctuary of Gorgim
- Replies: 14
- Views: 22332
Re: [MOD] Sanctuary of Gorgim
well, then I'm talking about the 2nd room of the 1st level :) I simply mean the very 1st torch the player finds, I can't take it along with me b/c it's needed to open the pit, right? Answer: That's true, but the very first torch is expected to stay in the cell; it is not needed to open the way to t...
- Sun Mar 16, 2014 7:34 am
- Forum: Modding
- Topic: [MOD] Sanctuary of Gorgim
- Replies: 14
- Views: 22332
Re: [MOD] Sanctuary of Gorgim
Thanks for playing! I've updated the game to version VII on Steam, will update the Nexus link momentarily [edit: it should be updated now; please let me know if you have any trouble] . Aside from those mentioned below, I've made the following updates: a character's blood should not chill if they are...
- Wed Mar 05, 2014 11:28 pm
- Forum: Modding
- Topic: [MOD] Sanctuary of Gorgim
- Replies: 14
- Views: 22332
[MOD] Sanctuary of Gorgim
http://cloud-2.steampowered.com/ugc/577891959180315326/D691F85F90A94F68C52B4191623D3FDDB7D68A51/637x358.resizedimage Steam link Nexus link . # # # SANCTUARY OF GORGIM is a five floor, puzzle-light dungeon of adventure-horror intended for a first level party of four. With one character permanently d...
- Sat Mar 01, 2014 5:34 am
- Forum: Modding
- Topic: FINISHED DUNGEONS: links to completed dungeon mods
- Replies: 31
- Views: 233989
Re: FINISHED DUNGEONS: links to completed dungeon mods
I have completed a dungeon and uploaded it to the Steam Workshop. It is called Sanctuary of Gorgim.
- Fri Mar 15, 2013 10:21 am
- Forum: Modding
- Topic: onEquipItem crash
- Replies: 3
- Views: 4510
Re: onEquipItem crash
Making 'x' local did the trick, so it seems. I'll bump this thread if any problems re-appear, but I don't suspect they will-- not with this, anyway!
- Fri Mar 15, 2013 6:28 am
- Forum: Modding
- Topic: onEquipItem crash
- Replies: 3
- Views: 4510
Re: onEquipItem crash
Excellent, thank you! The variable "ch" was... what we'll call my punishment for making copy-paste my main mode of coding in lua. :oops: Regarding multi-line comments, I had only added in the one comment for the sake of this forum post, but I appreciate the new knowledge. If changing the v...
- Fri Mar 15, 2013 2:17 am
- Forum: Modding
- Topic: onEquipItem crash
- Replies: 3
- Views: 4510
onEquipItem crash
I'm having trouble creating a particular effect upon equipping an item. If I use the onEquipItem hook (as implemented/commented-out below), the game crashes without an error message upon equipping it in-hand. I have tried to create a work-around with a script entity (whose code I found and borrowed ...