Search found 9 matches
- Thu Jul 24, 2014 5:53 pm
- Forum: Modding
- Topic: [Spell] "manaCost" depending on "skill"
- Replies: 6
- Views: 7190
Re: [Spell] "manaCost" depending on "skill"
And then, you "shoot" through closed doors, secret walls, etc. 
- Wed Jul 23, 2014 3:20 pm
- Forum: Modding
- Topic: [Spell] "manaCost" depending on "skill"
- Replies: 6
- Views: 7190
Re: [Spell] "manaCost" depending on "skill"
Hmm...
didn't get it. Effect go through gates, secret doors, closed doors, etc..
Is there a command: "IsDoor"?
Is there a command: "IsDoor"?
- Wed Jul 23, 2014 3:00 pm
- Forum: Modding
- Topic: [Script] Get difficulty settings from script
- Replies: 13
- Views: 14631
Re: [Script] Get difficulty settings from script
Thanks, but where is the "grimrock.lua"? In the Grimrock.dat?
If it so, can anybody extract me all LUA files from this file?
If you "Load" a savegame, the difficulty setting where displayed. Is there a way to "read" this entry in a script?
Srry for the questions^^
If it so, can anybody extract me all LUA files from this file?
If you "Load" a savegame, the difficulty setting where displayed. Is there a way to "read" this entry in a script?
Srry for the questions^^
- Wed Jul 23, 2014 12:01 am
- Forum: Modding
- Topic: [Script] Get difficulty settings from script
- Replies: 13
- Views: 14631
Re: [Script] Get difficulty settings from script
Hmmm... I've tried this: local df = getStatistic("difficulty_level") hudPrint(df.." ") and it crashes the editor. In Error-Logfile: [string "Statistics.lua"]:0: attempt to index a nil value stack traceback: [C]: in function 'error' [string "DungeonEditor.lua"]...
- Tue May 27, 2014 6:39 pm
- Forum: Modding
- Topic: [Spell] "manaCost" depending on "skill"
- Replies: 6
- Views: 7190
[Spell] "manaCost" depending on "skill"
Hello people, As the title says, I try the mana cost to adapt the skills (if the ability is high, then the spell be more expensive). The attack power is expected to increase as well (if possible...). I've already tried some things: defineSpell{ name = "fireburst", uiName = "Fireburst&...
- Sun May 18, 2014 12:17 am
- Forum: Modding
- Topic: [Script] Get difficulty settings from script
- Replies: 13
- Views: 14631
Re: [Script] Get difficulty settings from script
thanks,
is there a way to set the "attack power" for a monster via script?
is there a way to set the "attack power" for a monster via script?
- Sat May 17, 2014 1:13 pm
- Forum: Modding
- Topic: [Script] Get difficulty settings from script
- Replies: 13
- Views: 14631
Re: [Script] Get difficulty settings from script
Ok thanks! 
2 questions I have thus yet:
1) How "find" I ALL monsters in the dungeon?
2) How do I change, with this script, certain values of the Monster (HP, level, etc.)?
1) How "find" I ALL monsters in the dungeon?
2) How do I change, with this script, certain values of the Monster (HP, level, etc.)?
- Fri May 16, 2014 2:37 pm
- Forum: Modding
- Topic: [Script] Get difficulty settings from script
- Replies: 13
- Views: 14631
Re: [Script] Get difficulty settings from script
Thanks for the quick reply.
In addition, I have been thinking BUT:
How do I make the opponent, as in the regular game: Stronger, more aggressive, more HP, etc.? That would be indeed a huge script.
In addition, I have been thinking BUT:
How do I make the opponent, as in the regular game: Stronger, more aggressive, more HP, etc.? That would be indeed a huge script.
- Thu May 15, 2014 9:58 pm
- Forum: Modding
- Topic: [Script] Get difficulty settings from script
- Replies: 13
- Views: 14631
[Script] Get difficulty settings from script
Hi everyone,
How can I, through a script, check what was selected for a difficulty level (easy, medium or hard)?
In my dungeon I would like the players, for example:
-for the play on "hard" give +50% exp reward.
-for the play on "easy" give -50% exp reward.
Thanks in advance.
How can I, through a script, check what was selected for a difficulty level (easy, medium or hard)?
In my dungeon I would like the players, for example:
-for the play on "hard" give +50% exp reward.
-for the play on "easy" give -50% exp reward.
Thanks in advance.