Search found 13 matches

by thermalburn
Fri Dec 28, 2012 1:35 am
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Re: Few questions

ah thank you. its no longer crashing, so that was the problem. EDIT #2: got it to work correctly. I just had to up the maxstat of the stat. Here is the code if anyone is interested. cloneObject{ name = "tower_shield", baseObject = "legionary_shield", uiName = "Scutum", ...
by thermalburn
Fri Dec 28, 2012 1:06 am
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Re: Few questions

To workaround the shield protection issue you could implement custom onEquipItem and onUnequipItem hooks for the shield. i've been trying to get it to work but unfortunatly my scripting experience is limited. Upon equiping the shield, my editor just crashes. Could you please take a look at my scrip...
by thermalburn
Wed Dec 26, 2012 6:19 am
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Re: Few questions

yes it is. thanks

also how do you get scripts to initialize as soon as the game is loaded? Say i have a function, how can i get it to automatically start doing its task without me having to trigger it?
by thermalburn
Wed Dec 26, 2012 2:00 am
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Re: Few questions

ah thats too bad.

what exactly is an FX entity? i dont see it anywhere in the props/items/logic screen
by thermalburn
Wed Dec 26, 2012 1:36 am
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Re: Few questions

Im having some difficulty in understanding the FX setlight command.

how do i define a new FX entity?
by thermalburn
Wed Dec 26, 2012 12:40 am
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Re: Few questions

great! they both worked, thanks a lot!

anyone have a solution to #2?
by thermalburn
Tue Dec 25, 2012 11:55 pm
Forum: Modding
Topic: Few questions
Replies: 14
Views: 9199

Few questions

A couple of quick questions: 1. is there a way to make pits(with or without trap doors) just kill the whole party rather then drop them down 1 level? 2. I made a clone of a shield and gave it a stat of Protection +2 and Evasion +2. However in game, the Protection stat does not apply to the player; t...
by thermalburn
Mon Dec 24, 2012 11:49 pm
Forum: Modding
Topic: Teleporting an object (prop)
Replies: 13
Views: 9872

Re: Teleporting an object (prop)

oh my! thank you so much!

This must be one of the most helpful modding communities i've been involved with ;)
by thermalburn
Mon Dec 24, 2012 11:13 pm
Forum: Modding
Topic: Teleporting an object (prop)
Replies: 13
Views: 9872

Re: Teleporting an object (prop)

Lol thanks guys...i guess.... :D Also, to somewhat change the topic since i really dont think its necessary to start a new thread: Is there a way i can few all the stats and stuff for the monsters? I'm trying to modify the mobs but i cant really do that unless i know what their initial base stats ar...
by thermalburn
Mon Dec 24, 2012 7:21 am
Forum: Modding
Topic: Teleporting an object (prop)
Replies: 13
Views: 9872

Teleporting an object (prop)

I'm trying to figure out if its possible to teleport/move/delete/spawn a prop object. I want to move a statue to a different part of the room. I searched not only the forums but online as well and didnt find a sufficient answer

thanks