Search found 4 matches
- Fri Jan 04, 2013 11:30 pm
- Forum: Modding
- Topic: Experience Mod?
- Replies: 13
- Views: 10345
Re: Experience Mod?
A different approach to consider that accomplishes the same would be to make monsters award 0 XP. Instead, you could award XP for solving a dungeon floor and proceeding to the next. Easily accomplished by having a hidden pressure plate right before the "right" stairs leading down to the n...
- Fri Jan 04, 2013 10:02 pm
- Forum: Modding
- Topic: Experience Mod?
- Replies: 13
- Views: 10345
Re: Experience Mod?
But it really depends on many factors. Nevertheless the truth remains the same: If a character does not attack and hit a creature, he won't gain all the XP from this particular monster. Sense or no sense - doesn't matter. Just live with it. sometimes I'll have the first three party members attack a...
- Mon Dec 31, 2012 10:20 am
- Forum: Modding
- Topic: Experience Mod?
- Replies: 13
- Views: 10345
Re: Experience Mod?
any character who doesn't get at least one hit on the monster will only get half XP when the monster is vanquished. Just use the mate more, and later on have him wear the spirit necklace thing which boosts XP gain to catch up That doesn't make any sense. What if you are fighting a four box of skele...
- Sun Dec 30, 2012 11:53 am
- Forum: Modding
- Topic: Experience Mod?
- Replies: 13
- Views: 10345
Experience Mod?
I just recently got this game, and I noticed that my mage seems to be about 4 levels behind the rest of the party. I play him as a support character with Fire/Air for Resist Fire, Resist Shock, and Invisibility. Is there a mod that equalizes the amount of XP party members gain? Five pages deep revea...