Search found 22 matches

by Centauri Soldier
Tue Aug 18, 2015 12:49 am
Forum: Mod Creation
Topic: LoG FrameWork
Replies: 2
Views: 3288

Re: LoG FrameWork

Fair enough, I guess I'll just post my stuff under its own heading then when I'm ready to do so.
by Centauri Soldier
Mon Aug 17, 2015 5:04 am
Forum: Mod Creation
Topic: LoG FrameWork
Replies: 2
Views: 3288

LoG FrameWork

I've seen lots of scripts and projects for modding floating around. Has there been any effort to push them into one, complete framework as modules? These modules could be turned on and off as needed for each modding project. It'd be nice to have all this ingenious code in one place for the modder. B...
by Centauri Soldier
Mon Aug 17, 2015 12:48 am
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

No this isn't for any cryptographic application. And, yes, cryptography is its own beast and a completely different topic. I've been studying that subject for over a year now and feel like I'm just scratching the surface. I was merely trying to get a very good sense of randomness when my level spawn...
by Centauri Soldier
Sun Aug 16, 2015 8:17 pm
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

Oh, right, I'll change that, thanks all.
by Centauri Soldier
Sun Aug 16, 2015 7:11 pm
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

I think that's being implemented when I'm using Time.deltaTime().
by Centauri Soldier
Sun Aug 16, 2015 6:20 pm
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

I may do that, John, thanks for the invite. Do you have a link handy? Thanks for the tip on the GraphicsContext, I'll give that a shot and let you know how it turns out. I needed the mouse position to use at the start of my Mersenne Twister seed calculation. Adding a little user input as "rando...
by Centauri Soldier
Sun Aug 16, 2015 7:18 am
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

Hey, thanks for the kind welcome back :). I'd love to join the project but I'm currently working on a dev team and going to school. I will certainly check it out though just to try to get some tips, thanks.
by Centauri Soldier
Sun Aug 16, 2015 5:18 am
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

Got another question for you all since the Scripting Reference documentation is currently lacking.

I'm trying to get the mouse position. Now, the SR says to use a GraphicalContext to access this property but I could not find out how to find or create a GraphicalComponent. Any ideas?
by Centauri Soldier
Sun Aug 16, 2015 3:22 am
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

Excellent, thank you very much :D! I'll just have some refactoring to do throughout my code to account for this. Much obliged for all the quick responses :D .
by Centauri Soldier
Sun Aug 16, 2015 3:08 am
Forum: Mod Creation
Topic: cloneObject is nil
Replies: 19
Views: 17568

Re: cloneObject is nil

Lol, so, I just noticed you can use external scripts in this version of the editor...no need to hack my external scripts into the game. EDIT: I can load the scripts but they are not global for other scripts to see for some reason. So my Util script loads fine but the editor can't see any of the func...