Very nice!
However the game crashes when I cast freeze monster on the snail in test room 1
Search found 32 matches
- Fri Jan 18, 2013 8:06 pm
- Forum: Modding
- Topic: The EXSP Lab
- Replies: 12
- Views: 14408
- Sun Jan 13, 2013 10:14 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 654693
Re: [WIP] Eye of the Dragon - beta2 released - any testers ?
SpoilerShow
It is a cool dungeon and all - It can just be really frustrating to navigate it, as the stairs dont lead where you expect.
So when looking at the minimap it is annoying to try to figure out how to get to where
I will have to give it a break for now
So when looking at the minimap it is annoying to try to figure out how to get to where
I will have to give it a break for now
- Sun Jan 13, 2013 10:11 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 336101
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
... --- ...
-. --- - -.. --- --.
-.-. .-. --- -.-. --- -.. .. .-.. .
ps. how come you started this, before I got Grimrock!
-. --- - -.. --- --.
-.-. .-. --- -.-. --- -.. .. .-.. .
ps. how come you started this, before I got Grimrock!

- Sat Jan 12, 2013 2:51 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 654693
Re: [WIP] Eye of the Dragon first playable beta - any tester
SpoilerShow
Level 8 - the secret door in the long room in the center of the map, that you open with a torch in the holder next to some stairs, and which gives 50xp...well...you can keep getting xp by taking and putting back the torch. Not sure THAT was intentional? Well...easy level for my party! 

- Sat Jan 12, 2013 1:02 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 654693
Re: [WIP] Eye of the Dragon first playable beta - any tester
SpoilerShow
Like Hyteria, Im stuck in the little 3*3 room in the southern part of level 8.
I also found the button behind the gobelin, which generated a key on the altar, I think.
A skellie came and the door closed...now I cant get out?
I also found the button behind the gobelin, which generated a key on the altar, I think.
A skellie came and the door closed...now I cant get out?
- Thu Jan 10, 2013 11:00 pm
- Forum: Modding
- Topic: Alcove problems
- Replies: 6
- Views: 5232
Re: Alcove problems
DOH - thanks...
I think my brain has gone to bed already...I better follow it. Thanks again both of you...
I think my brain has gone to bed already...I better follow it. Thanks again both of you...
- Thu Jan 10, 2013 10:58 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 654693
Re: [WIP] Eye of the Dragon first playable beta - any tester
Ok - played a bit
Very nice so far.
Very nice so far.
SpoilerShow
Im guessing you are waiting for the forest wall set to be available, so you dont start in mine setting?
SpoilerShow
ps - figured out your little fireball trap...so you didnt get me, mister! 

- Thu Jan 10, 2013 10:10 pm
- Forum: Modding
- Topic: Alcove problems
- Replies: 6
- Views: 5232
Alcove problems
Hey
I have some alcove issues...happens to the best of us...
It seems only to activate when I add an item - even though I ticked off the "activate always"
Shouldnt it also activate when I remove an item?
Or how do I get it to do that?
I have some alcove issues...happens to the best of us...
It seems only to activate when I add an item - even though I ticked off the "activate always"
Shouldnt it also activate when I remove an item?
Or how do I get it to do that?
- Thu Jan 10, 2013 10:05 pm
- Forum: Modding
- Topic: [MOD] Eye of the Dragon
- Replies: 577
- Views: 654693
Re: [WIP] Eye of the Dragon first playable beta - any tester
Will download and try to night! 

- Mon Jan 07, 2013 8:48 pm
- Forum: Modding
- Topic: Collection or overview of fan-made objects etc
- Replies: 4
- Views: 3963
Re: Collection or overview of fan-made objects etc
2 nice answers - thanks very much! 
