Search found 10 matches
- Fri Jan 04, 2013 11:54 pm
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
If that's the case, then I say go for it.
- Fri Jan 04, 2013 11:09 pm
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
Shit. This is why I need to stop bringing my laptop to bed. You're right about 6 being no better than 5. I will, though, go to 8 levers and changing the way they activate eachother. Now that I look at it most numbers can easily be solved in just two or three lever pulls if done in the previous forma...
- Fri Jan 04, 2013 6:55 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
Well after toying with the map a bit I realized five levers is a terrible number because you solve it just by hitting the first and fourth levers. So I extended it to six, and used Das's code out of curiosity since I probably want to be able to easily edit the code if need be. Code works fine, but i...
- Fri Jan 04, 2013 2:33 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
Thanks for the other script, dasarby but the hidden plate script functions fine, so I have no need to change it. I will, however, save yours-- it'll be helpful in the future when I don't need to beg for scripting help. 
- Fri Jan 04, 2013 1:47 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
It works beautifully. I would never expect this to require such a lengthy script; the more you know, right?
I want to once again say thank you. If there's anything I could give in return, just ask.
I want to once again say thank you. If there's anything I could give in return, just ask.
- Fri Jan 04, 2013 1:29 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
These replies have been amazingly helpful. After a long day, this is a sight for sore eyes.
I'll be testing Grimwold's script momentarily, thank you both for going to the work of actually assembling it.
I'll be testing Grimwold's script momentarily, thank you both for going to the work of actually assembling it.
- Thu Jan 03, 2013 5:56 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
Couldn't sleep so I checked the thread. Should I add in 'break', or does that halt the entire script? Also, same question, would giving each lever it's own script take the load off, as I could simply break the loop for the involved levers for each script rather than code timers for each toggle in th...
- Thu Jan 03, 2013 5:00 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
I get a stack overflow at the second line of code (lever2:toggle()) no matter which lever I touch. I was originally giving each lever it's own unique script, could that be a preventative?
Hitting the bricks, will check in the morning for replies. Any help is appreciated.
Hitting the bricks, will check in the morning for replies. Any help is appreciated.
- Thu Jan 03, 2013 4:23 am
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Re: Lever Puzzle Scripting Help
Thanks for the replies, guys. I was going about the script completely wrong. I'll post later if there are any problems.
- Wed Jan 02, 2013 9:59 pm
- Forum: Modding
- Topic: Lever Puzzle Scripting Help
- Replies: 25
- Views: 24067
Lever Puzzle Scripting Help
Hey guys. New to both modding and Lua, but I'm trying to make a sort of "test map" for myself, without using many custom assets and trying to use some simplistic scripts. I want to have a lever puzzle where you must turn a set of five levers from "deactivated" to "activated&...