Search found 4 matches
- Tue Aug 18, 2015 5:12 pm
- Forum: Mod Creation
- Topic: Searching asset
- Replies: 2
- Views: 3231
Searching asset
Hi, sorry but I am new to the moding community of LoG2, but I am searching an asset that is part of the main game in the editor. It's the spike door that we see mostly in the forest area. I fund the arch asset but can seem to find the spike. http://i77.photobucket.com/albums/j79/golamare/Grimrock/20...
- Mon Jan 21, 2013 2:30 am
- Forum: Modding
- Topic: [RESOLVED] - [Script] need help for random location teleport
- Replies: 5
- Views: 5133
Re: [Script] need help for random location teleport
for does that may have interest in how I end up dooing it here it is. I used teleporter in checker formation. This was combined with 4 timers (2 for activating the 2 function of the script and 2 to deactivate the teleporter) all in sequence. -- challenge were the player has too fight monster -- in a...
- Fri Jan 18, 2013 7:08 am
- Forum: Modding
- Topic: [RESOLVED] - [Script] need help for random location teleport
- Replies: 5
- Views: 5133
Re: [Script] need help for random location teleport
Thanks for the feedback I guess I will try to activate only teleporter on entity location.
However I'm not aware of a function that could do that.
However I'm not aware of a function that could do that.
- Thu Jan 17, 2013 2:59 am
- Forum: Modding
- Topic: [RESOLVED] - [Script] need help for random location teleport
- Replies: 5
- Views: 5133
[RESOLVED] - [Script] need help for random location teleport
I want to do a fighting challenge in a room around 25 tile (5x5). but the twist is that every 5 second all tile from the room will activate a teleport and move every entity to a random location in the room. I'm not a programer or a scripter so I have no idea if its doable or how it would need to be ...