It's just.. there is a hall, where torches light themselves, once you enter it.. and if you run through it, it just kills the atmosphere..
Is there maybe some way so I can make the party move 1 step per second, so the player has to watch how the party walks through the hall?
Search found 6 matches
- Sun Jun 02, 2013 2:58 pm
- Forum: Modding
- Topic: Slower walkingspeed?
- Replies: 5
- Views: 4227
- Sat Jun 01, 2013 7:57 pm
- Forum: Modding
- Topic: Slower walkingspeed?
- Replies: 5
- Views: 4227
Slower walkingspeed?
Is there any way to make the party walk slower?
- Sat Jun 01, 2013 7:53 pm
- Forum: Modding
- Topic: addtorch()
- Replies: 3
- Views: 3215
Re: addtorch()
Thanks alot!
)
- Sat Jun 01, 2013 5:59 pm
- Forum: Modding
- Topic: addtorch()
- Replies: 3
- Views: 3215
addtorch()
I'm trying to make a hidden pressure plate, that activates a torch.
I tried to connect the hidden pressure plate with a script.
The script says:
function torch1()
torch_holder_1:addtorch()
end
It doesn't work at all.. it says sth. about a nil value..
Please halp meeehhh D:
I tried to connect the hidden pressure plate with a script.
The script says:
function torch1()
torch_holder_1:addtorch()
end
It doesn't work at all.. it says sth. about a nil value..
Please halp meeehhh D:
- Sat Jun 01, 2013 5:38 pm
- Forum: Modding
- Topic: Stupid everburning torch!
- Replies: 3
- Views: 4680
Re: Stupid everburning torch!
Thanks alot ! 
- Fri May 31, 2013 6:11 pm
- Forum: Modding
- Topic: Stupid everburning torch!
- Replies: 3
- Views: 4680
Stupid everburning torch!
I just wanted to make a level where you enter a mysterious dungeon... with no torch.. and suddenly.. a torch inside the room starts burning! Everything works perfectly fine but... well.. after a while I realised that one of the characters is holding an everburning torch, right from the beginning... ...