Search found 5 matches
- Thu Jan 10, 2013 12:08 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 352140
Re: EDITOR Feature Requests (not bugs!)
First thank you for this modern walk down memory lane! One suggestion I have would be the ability to add functions to unique ID names. I.E. When scripting a torch holder combination etc to trigger a door or other event, currently it is at it's base either on or have example: function opensecretdoor(...
- Mon Jan 07, 2013 4:35 am
- Forum: Modding
- Topic: Open door scripting question.
- Replies: 8
- Views: 6531
Re: Open door scripting question.
I wonder if I could clone both items and redefine them to have lock attributes?
Thanks for the replies though, I appreciate the responses!
I am using a test dungeon to try out ideas with in scripting, before I commence to the creation of my
adventure/dungeon.
Thanks for the replies though, I appreciate the responses!
I am using a test dungeon to try out ideas with in scripting, before I commence to the creation of my
adventure/dungeon.
- Sun Jan 06, 2013 10:50 pm
- Forum: Modding
- Topic: Open door scripting question.
- Replies: 8
- Views: 6531
Re: Open door scripting question.
Yes as it would make at least some story telling elements useful.
- Sun Jan 06, 2013 10:39 pm
- Forum: Modding
- Topic: Open door scripting question.
- Replies: 8
- Views: 6531
Re: Open door scripting question.
I see what you mean. There must be a way to assign a variable to that command. Sort of like making a custom key....or away to check the item name before it runs the open script....
- Sun Jan 06, 2013 10:15 pm
- Forum: Modding
- Topic: Open door scripting question.
- Replies: 8
- Views: 6531
Open door scripting question.
I am trying to tie opening a secret door to a specific item ID. But the script returns a nill value. Basically if you put the EverlastingLight (An everburning torch) Into the everlastingholder I want it to open a secretdoor. If you remove the torch I want the door to close. Also, I do not want any o...