Search found 5 matches

by Dochoppy
Thu Jan 10, 2013 12:08 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 352140

Re: EDITOR Feature Requests (not bugs!)

First thank you for this modern walk down memory lane! One suggestion I have would be the ability to add functions to unique ID names. I.E. When scripting a torch holder combination etc to trigger a door or other event, currently it is at it's base either on or have example: function opensecretdoor(...
by Dochoppy
Mon Jan 07, 2013 4:35 am
Forum: Modding
Topic: Open door scripting question.
Replies: 8
Views: 6531

Re: Open door scripting question.

I wonder if I could clone both items and redefine them to have lock attributes?

Thanks for the replies though, I appreciate the responses!

I am using a test dungeon to try out ideas with in scripting, before I commence to the creation of my
adventure/dungeon.
by Dochoppy
Sun Jan 06, 2013 10:50 pm
Forum: Modding
Topic: Open door scripting question.
Replies: 8
Views: 6531

Re: Open door scripting question.

Yes as it would make at least some story telling elements useful.
by Dochoppy
Sun Jan 06, 2013 10:39 pm
Forum: Modding
Topic: Open door scripting question.
Replies: 8
Views: 6531

Re: Open door scripting question.

I see what you mean. There must be a way to assign a variable to that command. Sort of like making a custom key....or away to check the item name before it runs the open script....
by Dochoppy
Sun Jan 06, 2013 10:15 pm
Forum: Modding
Topic: Open door scripting question.
Replies: 8
Views: 6531

Open door scripting question.

I am trying to tie opening a secret door to a specific item ID. But the script returns a nill value. Basically if you put the EverlastingLight (An everburning torch) Into the everlastingholder I want it to open a secretdoor. If you remove the torch I want the door to close. Also, I do not want any o...