Search found 14 matches
- Tue Feb 16, 2016 5:37 am
- Forum: Custom Dungeons
- Topic: [WIP]Darkness
- Replies: 0
- Views: 7502
[WIP]Darkness
Hey! I'm trying to make a punishing atmospheric dungeon with no enemies, and good puzzles! Eventually the goal of the whole dungeon is to collect as much treasure and artifacts as you can. Link: http://www.nexusmods.com/legendofgrimrock2/mods/62/? Its not all together, there's only a few areas. Anyw...
- Sun May 05, 2013 8:30 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 673174
Re: [WIP] Grimrock Model Tookit
I try using the max script and all I get is "No animated models where selectd. Export skipped."
- Thu May 02, 2013 9:36 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 673174
Re: [WIP] Grimrock Model Tookit
its a custom object, it's just a clock with the penedelum swinging I can't get the animation to load in GMT or anying, I export the animation file through 3ds max into .XAF Ive tried exporting with grimfbx(which messes up the model and does nothing for the animation) and the animation tool which is ...
- Thu May 02, 2013 9:11 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 673174
Re: [WIP] Grimrock Model Tookit
this is a a real cruddy problem and I cant import any animations, I really need someone to help me with this.
- Wed May 01, 2013 7:44 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 673174
Re: [WIP] Grimrock Model Tookit
Hey, I couldnt seem to get animations exported as .3ds to import into the animation asset lib importer. It just doesn't import anything. Anybody know what I an do?
- Wed Apr 24, 2013 9:58 am
- Forum: Modding
- Topic: WIP A cabin.
- Replies: 25
- Views: 19217
Re: WIP A cabin.
I've been working on a garden area if anyone would tell me how it's lookin:


- Fri Apr 19, 2013 11:02 am
- Forum: Modding
- Topic: WIP A cabin.
- Replies: 25
- Views: 19217
Re: WIP A cabin.
I put a torch behind the window so the light would shine through, but it causes alot of lag when used like that is there any way around that? anyway here's how it looks: http://i.imgur.com/sxOFAcc.png Also accidently deleted the model of the other cabin while cutting it up into chunks to place back ...
- Thu Apr 18, 2013 9:12 am
- Forum: Modding
- Topic: WIP A cabin.
- Replies: 25
- Views: 19217
Re: WIP A cabin.
I redid the outside of the cabin:

does it look better?

does it look better?
- Thu Apr 11, 2013 1:02 am
- Forum: Modding
- Topic: WIP A cabin.
- Replies: 25
- Views: 19217
Re: WIP A cabin.
Here's a temporary lighted screenshot:

Please excuse the sloppy white border on the bottom.
My monitor is on some sort of wierd settings, I have these problems with screenshots sometimes.
Mr.SpiderFighter's idea sounds great! Im gunna figure a way to do it.

Please excuse the sloppy white border on the bottom.

My monitor is on some sort of wierd settings, I have these problems with screenshots sometimes.
Mr.SpiderFighter's idea sounds great! Im gunna figure a way to do it.
- Sun Apr 07, 2013 6:18 am
- Forum: Modding
- Topic: WIP A cabin.
- Replies: 25
- Views: 19217
Re: WIP A cabin.
Here's what the cabin walls looks like right now, but I'm not quite happy with it, I'm gunna replace the door, but I feel its missing something and don't know what:

also i drew a roof concept for it

also i drew a roof concept for it