Search found 12 matches
- Wed Jan 23, 2013 2:27 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
Ok i tried the 2 solutions i had. 1. Redefine a secret door. This one didnt work. No black hole or black space when the item is destroyed. 2. Redefine a wall decoration. This one works !!!! When the mosaic tile is destroyed the wall is gone completly and the alcove can now be spawned correctly :) Th...
- Wed Jan 23, 2013 1:49 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
I added this to objetcs.lua defineObject{ name = "temple_secret_door_replace_wall", class = "Door", model = "assets/models/env/temple_secret_door.fbx", openSound = "wall_sliding", closeSound = "wall_sliding", lockSound = "wall_sliding_lock"...
- Wed Jan 23, 2013 12:58 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
I tested with a space behind the secret door and when i destroy the door i spawn an invisible wall so that i cannot walk into the space behind the alcove. Its the only way i can see that fix the problem. :/
- Wed Jan 23, 2013 12:25 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
It seem it still doesnt work. I put a secret door on the wall at the limit of the map. Even if i destroy the secret door and spawn an alcove there its still like there is the normal wall + the alcove. Very weird. Is it possible that you cannot replace the wall when your at the limit of the map ? lik...
- Wed Jan 23, 2013 12:20 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
Will try that
Thx
I will post again to tell you guys if it works
I will post again to tell you guys if it works
- Wed Jan 23, 2013 12:16 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
To put a secret door there dont i need another empty square behind ? And i really dont get why it does that .. an alcove is suppose to be replacing the wall no ? replaceWall = true I might not have a choice to put a secret door + another space behind the alcove but its not good because i dont have e...
- Wed Jan 23, 2013 12:10 am
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Re: Problem with spawning alcove where a wall was
Id like to find a solution without changing any texture or model. And this is not only for alcoves but for anything you put on a wall spawning them (statue - alcoves etc..)
- Tue Jan 22, 2013 10:20 pm
- Forum: Modding
- Topic: Problem with spawning alcove where a wall was
- Replies: 11
- Views: 8417
Problem with spawning alcove where a wall was
Ok im using a script to spawn an entire room. But when i spawn an alcove lets say on a normal plain wall .. well my alcove is there but the wall is there too and its like the alcove wall does not replace the normal wall so they are both together its weird. How can i do that ? http://img202.imageshac...
- Wed Jan 16, 2013 2:12 am
- Forum: Modding
- Topic: Null model for a door
- Replies: 0
- Views: 1903
Null model for a door
I now know how to start and stop a sound using an invisible door. But it says that i need to use a null model of the door. Can someone clear this up for me ? How do i create a null model of that door.
- Wed Jan 16, 2013 1:43 am
- Forum: Modding
- Topic: Using music with the playSound() and destroy ?
- Replies: 4
- Views: 3527
Re: Using music with the playSound() and destroy ?
Yeah im sorry you are totaly right there ;) "The door is invisible & is spawned then immediately opened thus producing the lockSound which is your defined sound. This fixes problem #4 as door produced sound does not occur on every level as playSoundAt() does. The sound can be stopped at any...