Search found 290 matches
- Wed Nov 18, 2015 12:50 am
- Forum: Mod Creation
- Topic: What if delayedScript is pending and the game is saved?
- Replies: 6
- Views: 8547
Re: What if delayedScript is pending and the game is saved?
ouch...I used delayed calls a lot in my mod. Mainly just with the dialogue boxes. I had no idea it could break if someone saved and reloaded in the middle of one. Hopefully nobody does that... It can't break. That's what petri just said. oops, i misinterpreted , i thought he meant, that "we&qu...
- Tue Nov 17, 2015 11:08 pm
- Forum: Mod Creation
- Topic: What if delayedScript is pending and the game is saved?
- Replies: 6
- Views: 8547
Re: What if delayedScript is pending and the game is saved?
ouch...I used delayed calls a lot in my mod. Mainly just with the dialogue boxes. I had no idea it could break if someone saved and reloaded in the middle of one. Hopefully nobody does that...
- Sun Nov 15, 2015 10:18 am
- Forum: Mod Creation
- Topic: custom portaits in my mod
- Replies: 98
- Views: 90838
Re: custom portaits in my mod
i'm playing ORRR2 now, gonna try and play through some of you guy's mods now to get an idea of what I ought to do for my next mod.
- Sat Nov 14, 2015 11:14 pm
- Forum: Custom Dungeons
- Topic: [Wip]Rigale V0.16c (Steam and DropBox) fixes + impro. start
- Replies: 129
- Views: 149074
Re: [Wip]Rigale V0.16 (Steam and DropBox) "Manual" in OP
I liked your idea...I admit I was a bit harsh in my criticism on the steam forum but that was only because I did not understand at first what it was supposed to be.
I understand now how much work this kind of thing is.
This project looks huge, it's like you created a whole other game here.
I understand now how much work this kind of thing is.
This project looks huge, it's like you created a whole other game here.
- Sat Nov 14, 2015 11:10 pm
- Forum: Mod Creation
- Topic: custom portaits in my mod
- Replies: 98
- Views: 90838
Re: custom portaits in my mod
wow, it took a year?, considering it took me almost a month to create 18 megs of content(although I probably could have done that much quicker if I didn't spend half the time trying to learn the editor), I believe you. I downloaded your myst mod, gonna try it soon. 172 megs, I guess you can't share ...
- Sat Nov 14, 2015 10:32 am
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26337
Re: Saturday The 14th : The Day After - Director's Cut
I thought i should also mention, I called it "survival horror" because I was also inspired by games like Resident evil 2. in resident evil 2, right at the start it drops you in there, surrounded by zombies, with practically no weapons to use against them. You literally have to run away for...
- Sat Nov 14, 2015 10:12 am
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26337
Re: Saturday The 14th : The Day After - Director's Cut
welp, I just realized, I reconnected my scripts at the end
So, uploading a new version now.
I guess i'm not very professional lol.
SpoilerShow
allowing you to respec the party, but I forgot to put text there explaining where it was and what would happen.
I guess i'm not very professional lol.
- Sat Nov 14, 2015 7:21 am
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26337
Re: Saturday The 14th : The Day After - Director's Cut
ha, ninja, I was not "watching" I just happened to look here just after you posted.
I'm back to mention I updated my version on steam and the Nexus.
I reduced the volume of the cave musics and the boss musics in my sound definitions. I did not realize I had them turned up too loud.
I'm back to mention I updated my version on steam and the Nexus.
I reduced the volume of the cave musics and the boss musics in my sound definitions. I did not realize I had them turned up too loud.
- Sat Nov 14, 2015 6:08 am
- Forum: Custom Dungeons
- Topic: Saturday The 14th : The Day After - Director's Cut
- Replies: 16
- Views: 26337
Re: Saturday The 14th : The Day After - Director's Cut
lol I was not really interested in fall of the dungeon guardians either, because the combat remeinds me more of an MMORPG than a grid based dungeon crawler. If the combat was more bards tale or wizardry styled, I might have picked that game up. my point there was that I suspect the reason the grimro...
- Sat Nov 14, 2015 5:51 am
- Forum: Mod Creation
- Topic: custom portaits in my mod
- Replies: 98
- Views: 90838
Re: custom portaits in my mod
lol that's what happened to me when I made this mod...I was like "oh shit, now I have the power to remake Friday the 13th NES game , and do it right". perhaps I failed in that, I don't know. I did what I did, and I felt it would be wrong not to share what I did after spamming you guys for ...