Search found 10 matches

by jpaf84
Sat May 25, 2013 5:26 pm
Forum: Modding
Topic: [MOD] [WIP] Unlucky Bastards
Replies: 0
Views: 2656

[MOD] [WIP] Unlucky Bastards

Mod Name: Unlucky Bastards Intro: This is the tale of four adventurers, four wretched souls that had no luck at all. This four unlucky bastards found themselves arrested for stealing apples from an abandoned apple tree. While being transported to prison they managed to escape. But, as luck may have ...
by jpaf84
Wed May 15, 2013 10:12 pm
Forum: Modding
Topic: How to check which item is in alcove?
Replies: 75
Views: 78628

Re: How to check which item is in alcove?

Hi. first I would like to say that I'm not very good at scripting. That said I'm also trying to open a door using multiple alcoves. The thing is I want the door to open when the player inserts 1 treasure on each of the 4 alcoves. ANY treasures, not specific ones. How can I do this? Is there a way I ...
by jpaf84
Tue May 07, 2013 9:42 pm
Forum: Modding
Topic: mobs won't shoot past altars
Replies: 2
Views: 3311

Re: mobs won't shoot past altars

This also interests me.
Anyone knows how to script the altars so that they let the mobs shoot through?
I would like to put an uggardian in my dungeon in the middle of some altars and the player then would use spawers to send ice bolts to kill it.
Any help appreciated.
by jpaf84
Sun Apr 28, 2013 3:00 am
Forum: Modding
Topic: [Release] The Mine of Malan Vael
Replies: 207
Views: 254073

Re: [Release] The Mine of Malan Vael

Komag wrote:
SpoilerShow
actually, you are meant to simply outrun him, using frost bombs to buy more time to do so
I did try that, but
SpoilerShow
my party didn't clear the wood barrels fast enough. Also I suspect my computer gives me a bit of lag.
by jpaf84
Sat Apr 27, 2013 9:25 pm
Forum: Modding
Topic: [Release] The Mine of Malan Vael
Replies: 207
Views: 254073

Re: [Release] The Mine of Malan Vael

Really nice dungeon. Amazing what you've done. The tileset is 5 stars. I'm actually building a dungeon that uses it and find that It takes a lot of work to "lego" build it adding the planks for the walls and the pits. But your hard work paid off, because this is really good. Finished it ar...
by jpaf84
Thu Apr 18, 2013 6:38 am
Forum: Modding
Topic: Help needed - Random Monster Spawner Script require - Solved
Replies: 2
Views: 3077

Re: Help needed - Random Monster Spawner Script required

Nice, thanks for the fast answer. That worked well. Now I just need to align the monster list with the level section to be more thematic, and replace the coordinates from my test chamber to the real corridors. -- RANDOM MONSTER SPAWNER function spawnR() monsters = {"snail","herder&quo...
by jpaf84
Thu Apr 18, 2013 1:53 am
Forum: Modding
Topic: Help needed - Random Monster Spawner Script require - Solved
Replies: 2
Views: 3077

Help needed - Random Monster Spawner Script require - Solved

Hi, I've been messing with the editor and I'm on the process of building a new dungeon. I've got some levels already done, but I'm not very good with scripting. In one level I decided I should have a random spawner for monsters. The player steps into a pressure plate and "puff" two random ...
by jpaf84
Mon Mar 04, 2013 12:52 am
Forum: Modding
Topic: [MOD] Awakening of Taarnab - RELEASED
Replies: 126
Views: 144310

Re: [MOD] Awakening of Taarnab - RELEASED

Just finished also.

Time: 4:58
Found: 55 secrets
Needed help for the music sections and the treasure distribution thingie.
Really liked:
SpoilerShow
The world shift spell. Was expecting more puzzles around that concept.
A really enjoyable mod. Five stars to you sir!
by jpaf84
Sun Mar 03, 2013 5:50 am
Forum: Modding
Topic: [MOD] Awakening of Taarnab - RELEASED
Replies: 126
Views: 144310

Re: [MOD] Awakening of Taarnab - RELEASED

Can a tone deaf guy get a pass in the level 9? Please, pretty please. I'm at the floor switches were you have to make the song. Totaly tone deaf, dont understant anything about music, the notes all sound too similar to mee. Managed to get trought the other music puzzle by trial and error, but this o...
by jpaf84
Sun Mar 03, 2013 1:32 am
Forum: Modding
Topic: [MOD] The CHAOS Key
Replies: 289
Views: 355891

Re: [MOD] The CHAOS Key

Well, I hate to admit it but I'm stuck... I'm on level 7. I'm on my last character, a rogue with a bow and despair on her small brown eyes... I am inside a kind of labyrint. many ghosts apear as I walk around. To enter the labyrint I used a skull key, but now I'm locked inside and need another skull...