Search found 3 matches
- Thu Jun 13, 2013 9:35 am
- Forum: Modding
- Topic: Scripting Punishable Failures
- Replies: 10
- Views: 10314
Re: Scripting Punishable Failures
Gave it a shot of my own. Game just seized up, said what it always does when a script error occurs. Maybe somebody else can make it work, but I just abandoned that project. I'm just doing this for my own entertainment, and it quite frankly shouldn't be the system that it is. A user friendly GUI, pro...
- Thu Mar 28, 2013 4:56 am
- Forum: Modding
- Topic: Scripting Punishable Failures
- Replies: 10
- Views: 10314
Re: Scripting Punishable Failures
Levers is not the problem. Here's the situation: Here is the hallway. You are teleported to the first space (represented by "T") and can walk down a hallway which has four buttons ( represented by "+") and a closed door (represented by "X"). You are seperated from the d...
- Sat Mar 23, 2013 5:37 am
- Forum: Modding
- Topic: Scripting Punishable Failures
- Replies: 10
- Views: 10314
Scripting Punishable Failures
I want to create a combination lock for a door, using wall buttons, and if/when the player gets the combo wrong, a demon head will shoot a fire ball down a hallway at the player. I'm new the the LUA scripting language, and have had nothing but trouble with it. If I could just get a demon head to eve...