Search found 5 matches

by MakenMedium
Wed Apr 17, 2013 8:21 pm
Forum: Modding
Topic: [Crash] Custom movement sound for monster - SOLVED
Replies: 5
Views: 5035

Re: [Crash] Custom movement sound for monster

I have used the following process to produce sound files that are definitely compatible with Grimrock using Audacity: http://grimwiki.net/wiki/Custom_Sound_Tutorial It might be worth using this method to produce the wav files to be 100% certain that you are producing compatible sound files. Then if...
by MakenMedium
Tue Apr 16, 2013 11:24 pm
Forum: Modding
Topic: [Crash] Custom movement sound for monster - SOLVED
Replies: 5
Views: 5035

Re: [Crash] Custom movement sound for monster

I thought something along those lines, that's why I also tried mono sounds. Didn't change anything, unfortunately. And I didn't find a spec anywhere which sampler rate it could play. But if you too say so, I guess I'll concentrate on the mono sounds for a bit. ...I guess it's just my bad luck from w...
by MakenMedium
Tue Apr 16, 2013 10:25 pm
Forum: Modding
Topic: [Crash] Custom movement sound for monster - SOLVED
Replies: 5
Views: 5035

[Crash] Custom movement sound for monster - SOLVED

Hi everyone. Again, I have encountered a problem I cannot solve, mainly because I don't see the reason. I am currently working on my own monster model, and until it's finished I wanted to use a placeholder. For this sake, the new monster uses the skeleton_warrior files for now. Just now I wanted to ...
by MakenMedium
Thu Apr 11, 2013 10:19 pm
Forum: Modding
Topic: [Crash] Somehow, party:setPosition doesn't like me - SOLVED
Replies: 7
Views: 5716

Re: [Crash] Somehow, party:setPosition doesn't like me

I didn't even notice the console yet. But yes, I was able moving to the coordinates using the console. It's got to be an effect of the pressure plates, somehow. It isn't something like activating it twice, I just tried the "Activate once", didn't work either. Same for different activation ...
by MakenMedium
Thu Apr 11, 2013 12:22 am
Forum: Modding
Topic: [Crash] Somehow, party:setPosition doesn't like me - SOLVED
Replies: 7
Views: 5716

[Crash] Somehow, party:setPosition doesn't like me - SOLVED

Hi, I'm new to the forum, so please don't hit me ;) I'm using Editor 1.3.7 for the following. Right now, my party shall be trapped within an "neverending" corridor, for a set amount of time. For this, I have set up three hidden plattforms, the middle one activating the others two as well a...