Is it possible to add markers to the map by a script? I found this from the scripting reference: MapMarkerComponent (Component) Adds a marker with text on the automap. MapMarkerComponent:getText() MapMarkerComponent:setText(string) But it doesn't explain anything about how it is used, and my quick ...
How do i define a monster that triggers a script when damaged? I tried this, but it didin't seem to work. (The base object is ice elemental) (Game crashes when i try to spawn the object.)(I am trying to create a monster that gains health from normal attacks, but instantly dies to backstabs) { class ...
I am sorry for the inconvinience, but it seems that completing my room will take a few more days. I have everything technical done, but the story (Which is an essential part of my room) is yet to be implemented.
From the description you gave, it's hard to tell exactly what should be happening, and when. If you can provide the exact details to how the area looks before, what the player does to trigger an event, and how it looks after, then perhaps we can recreate a much more effective way to achieve the sam...
Is it possible to correctly spawn a chasm? I face some trouble when trying to spawn it like i normally spawn objects. spawn("forest_chasm", party.level-1, spawnX, spawnY, 0, 0) This is what it looks like: http://i.imgur.com/XGPL8QC.png It looks horrible and it doesn't even collide correctl...
Hi guys. Could someone tell me why this script crashes? function findDestructionOrb() for x=3,14,1 do for y=3,14,1 do for e in party.map:entitiesAt(x, y) do if e.name == "thecube_destruction_orb" then print("x = " .. x .. ", y = " .. y .. ", z = " .. e.elevati...