Search found 44 matches

by M.M
Fri Mar 22, 2013 8:13 pm
Forum: Grimrock 1 Discussion
Topic: Grimrock has got a competitor - Night&Candles
Replies: 17
Views: 22478

Re: Grimrock has got a competitor - Night&Candles

I like those screenshots. The game has worse visuals, than grimrock. On the other hand it seems more gritty/dark-toned then LoG. I like the long hair. It seems they want to keep cultural consistency - an indicator of ell thought-out world. What i consider important, the dev's plan to make a remake o...
by M.M
Wed Mar 20, 2013 10:03 pm
Forum: Grimrock 1 Discussion
Topic: Grimrock has got a competitor - Night&Candles
Replies: 17
Views: 22478

Grimrock has got a competitor - Night&Candles

It seems that LoG's succes has spawn some competitors. Meet Night& Candles - Legend of Candlewind. http://www.gram.pl/news/2013/03/09/poznajcie-nights-candles-oldskulowego-rpg-a-w-stylu-legend-of-grimrock.shtml http://riotpixels.com/nights-candles-legend-of-candlewind/ Unfortunetally, i could no...
by M.M
Sat Feb 23, 2013 7:44 pm
Forum: Grimrock 1 Discussion
Topic: Grimrock 2
Replies: 71
Views: 70309

Re: Grimrock 2

Since this thread will inevitably turn into another suggestions one, w i will not shy away from postnig mine: :mrgreen: - expand the bacground. The world beg's for exporation and explaining. Much more books and scrolls - some interactions with NPC and normal world. The classical dungeon crawlers wen...
by M.M
Mon Jan 28, 2013 8:41 pm
Forum: Grimrock 1 Discussion
Topic: Recap 2012, Hello 2013!
Replies: 32
Views: 29837

Re: Recap 2012, Hello 2013!

I still hope it's a prototype of Log 2 rather then an expansion.

There is now problem w Log 2 name. At the end of LoG,
SpoilerShow
the mount has exploded for no apparent reason
. So at the beggining of LoG 2 it can return back to its place for no apparent reason ;)
by M.M
Mon Jan 28, 2013 12:07 am
Forum: Grimrock 1 Discussion
Topic: Recap 2012, Hello 2013!
Replies: 32
Views: 29837

Re: Recap 2012, Hello 2013!

Hey these are wonderfull news! They actually made me log in after a looong time ( what to post about after completing the game more than once?). But what it is? An expansion? A prototype of LoG 2 ? I guess the later, for as far as i know engines don't get upgraded for expansions ( or DLC's as it is ...
by M.M
Sun May 06, 2012 12:36 am
Forum: Grimrock 1 Discussion
Topic: [SPOILERS] The Legend. Story of Grimrock.
Replies: 17
Views: 41076

Re: [SPOILERS] The Legend. Story of Grimrock.

I tend for the theory that devs in fact didn't have a clear story in their minds. They have placed some cool scraps of information (lv.4 scrolls, lv.9 scroll) and ofcoursce, the game needs finall boss. I doubt however if they have really well thought about it. If they did, most likely holy scripture...
by M.M
Sat May 05, 2012 5:29 pm
Forum: Gameplay Hints
Topic: I am on my second playthrough
Replies: 11
Views: 15247

Re: I am on my second playthrough

Sorry to say, but thats obvious. I remember rhe rune fro the first time.

What i ask is whatreqquirments i have to meet to cast the combination. Like howw much invested in skills (and which), which level etc.
by M.M
Sat May 05, 2012 5:15 pm
Forum: Grimrock 1 Discussion
Topic: am I the only one who thought the [spoiler] are immortal?
Replies: 24
Views: 22522

Re: am I the only one who thought the [spoiler] are immortal

Crashbanito wrote:You can kill those things? :shock:
Unfortunetally yes, just as everyone else. The shield is just distraction, as it wears off after few hits.
A great pity, for it was fun running away from them.
by M.M
Sat May 05, 2012 5:13 pm
Forum: Gameplay Hints
Topic: I am on my second playthrough
Replies: 11
Views: 15247

I am on my second playthrough

and i have two questions. My one character is unarmed rogue. He does next to nothing in spite of arleady having Jab. Am i buildng it wrong, or is unarmad combat waste of points? And does it matter i have shield in one hand? Second question: what exactly are the requirments for spells? First playthro...
by M.M
Sat May 05, 2012 10:40 am
Forum: Grimrock 1 Discussion
Topic: Collective Suggestion Thread [Exp + Quiver + More to come!]
Replies: 58
Views: 54042

Re: Collective Suggestion Thread [Exp + Quiver + More to com

Going by your logic, we don't need classes at all, as "adventurer" is broad enough to contain it all - ivest is spellcraft - you got mage, invest in bows - you got ranger. After all who stpos you to tell that your wizard while student was spending every afternoon in fancing school masterin...