Search found 4 matches
- Mon Jun 10, 2013 8:07 pm
- Forum: Modding
- Topic: [Question] About editor warnings and animations.
- Replies: 0
- Views: 2126
[Question] About editor warnings and animations.
For my small mod I try to create some simple animated monsters using the Grimrock Model Toolkit. I import the obj file and then add the nodes for animations and give those the mesh as child node. I am not using 3dmax and this seems the only possible way for me. So far I use the default animations of...
- Mon Jun 10, 2013 7:55 pm
- Forum: Modding
- Topic: [Bug?] MonsterGroup & damageTile
- Replies: 6
- Views: 4698
Re: [Bug?] MonsterGroup & damageTile
Thank you for the honor. Truth to be told. This is my first time with lua and I have battling it for like 7 weeks now.
- Tue May 21, 2013 10:47 pm
- Forum: Modding
- Topic: [Bug?] MonsterGroup & damageTile
- Replies: 6
- Views: 4698
Re: [Bug?] MonsterGroup & damageTile
Thank you Komag, your hunch was right, I got it worked out with the timer somehow. But I couldn't use damageTile to make it work. Please look at the code section to see why. I know there are lots of ways to improve the code, but I am happy so far that it works. :D -- This script Name: trapScript --[...
- Tue May 21, 2013 6:05 pm
- Forum: Modding
- Topic: [Bug?] MonsterGroup & damageTile
- Replies: 6
- Views: 4698
[Bug?] MonsterGroup & damageTile
Greetings to you all, for this is my first Post here. I have been fiddling with a problem that is caused by "MonsterGroup" and "damageTile". For my little mod I wish to create a trap that kills everything that steps on it. The trap is a bundle of spears that come out of a wall. O...