Search found 104 matches
- Thu Apr 04, 2019 1:10 am
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
Hi wagtunes, Please see link to below dropbox that contains the model for the centre pillar. Note that you would need to texture it with whatever texture your using. https://www.dropbox.com/sh/qql4kl7xubtgxjs/AAAmLx68KRngUqb8VzJlVxQAa?dl=0 Also, I do have an updated version of my mod that includes t...
- Wed Apr 03, 2019 11:47 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
Hi wagtunes,
Apologies for the late reply on this. Let me have a read through all the posts you have made, then I will fire up the game and try to address the issues you have seen. Also, happy if you want to PM me about anything.
Apologies for the late reply on this. Let me have a read through all the posts you have made, then I will fire up the game and try to address the issues you have seen. Also, happy if you want to PM me about anything.
- Wed Feb 28, 2018 12:05 am
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
Simon, I really appreciate your continued dialogue on this. I am finding the maze to be fascinating. I'd like to be able to show you where I currently am in the maze but my screen capture, for whatever reason, when trying to take a capture of the map, comes up as just black. But I am in the top rig...
- Tue Feb 27, 2018 2:28 am
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
I'm kind of late to this party (only got LoG 1 a few months ago) and just starting to play some of the custom dungeons. I tip my hat to you sir. A work of art this thing is. Unfortunately, I am stuck at the Key of Hue. I have no idea where it is or how to get to it. The map of that level is 3/4 com...
- Sun Feb 25, 2018 1:33 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
I'm kind of late to this party (only got LoG 1 a few months ago) and just starting to play some of the custom dungeons. I tip my hat to you sir. A work of art this thing is. Unfortunately, I am stuck at the Key of Hue. I have no idea where it is or how to get to it. The map of that level is 3/4 com...
- Tue Jan 02, 2018 11:33 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
Got all 4 crystals from the first 4 towers. I think I now need to get to Zendik's tower, but I can't figure out how to get there! Hi There boatinrob, Zendick's Tower entrance is in the Keep on L5. Here is a map of the level below http://www.alanchapman.org/bloodwych/maps/main_5.png Look for the blu...
- Fri Dec 29, 2017 10:44 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] Bloodwych remake - The Rise of Zendik
Updated MOD now to v4.3 see below v4.3 - chaos tower, added blade and wall text, changed a red lock to brass key lock to prevent confusion. - zendik tower, added floor drains where some tentacles are supposed to be, changed walls around that had crystals for incorrect towers. Fixed earth quake issue...
- Wed Sep 21, 2016 7:19 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] The Rise of Zendik (BloodWych 16bit Remake)
Updated MOD see below
v4.1
- removed pull chains from some doors that were meant to be used with keys on Moon Tower L3 and Serpent Tower L5, L7
- added a series of challenge rooms somewhere in the keep, if found you can take on 4 sets of varying challenges and be awarded xp, skills, armour or potions
v4.1
- removed pull chains from some doors that were meant to be used with keys on Moon Tower L3 and Serpent Tower L5, L7
- added a series of challenge rooms somewhere in the keep, if found you can take on 4 sets of varying challenges and be awarded xp, skills, armour or potions
- Tue Aug 16, 2016 3:02 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] The Rise of Zendik (BloodWych 16bit Remake)
PLaying it now. Im amazed how good this MOD is. Congratz on a MOD well done mate. I like how you've adjusted the monsters to flame/posion etc. Really well done. Also You got alot of advanced scripting in it. WIch I never understood. <3 respect. 2 things i noticed: Edit: I noticed 1 little cheat' A ...
- Mon Jul 04, 2016 9:44 pm
- Forum: Modding
- Topic: [MOD] Bloodwych remake - The Rise of Zendik
- Replies: 120
- Views: 185278
Re: [MOD] The Rise of Zendik (BloodWych 16bit Remake)
Updated this mod
v4.0 - Added new custom music to the Main Tower & Chaos tower. More music planned for the rest
v4.0 - Added new custom music to the Main Tower & Chaos tower. More music planned for the rest
